Yeah, because having 5 new abilities added to your base class makes things so different and hard to play. :PThis!
This is a very important statement.
If they added new jobs to the current classes, then players wouldn't have time to learn the job. They'd be level 50 and going into raids and dungeons playing blindly. Even though leveling can go really fast, you still play as the job for that short amount of time to learn some sort of rotation.
You don't think Conjurer becoming a DPS isn't radically different? Or a Thaumaturge becoming a Healer?
Do you also think that Summoner and Scholar play exactly the same?
Jobs from the same class need to be radically different, otherwise, at this point where you only "[have] 5 new abilities added to your base class", the classes would play too similarly.
Dancer Job as a Healer
Dark Knight Job as a Tank
Samurai Job as a DPS
I'm hoping for Thief to be in there somewhere.
I personally want Red Mage. Something that can take cross class skills from everything else, and has a much wider range of armor/weapon possibilities, but takes a large stat nerf to keep everything level. It could be an interesting equalizer, but I don't know how it could be implemented classwise, because technically you could have a red mage as a healer, tank, or dps depending on the spec
I'm sure we'll see more weapon based ranged classes soon as well.


This is a great way to prevent RDM from being invited to anything, ever - particularly in a game like this where the roles are so stratified. While the RDM in your example can fill any role, people will ALWAYS want a specialized instance of that role. Ask yourself: You're building a party, and you have the option of choosing a good DPS or a below-average DPS. Which will you pick? Sure, maybe the RDM COULD play as a below-average tank or healer instead, but right now you want a DPS. So, which will it be: good DPS, or below-average?
FFXI had a similar problem with RDM in the beginning. It could nuke, but not as well as a BLM. It could heal, but not as well as a WHM. It could fight with a sword, but its stats meant that it did far less damage than a dedicated DPS. As folks figured out ways to optimize The Grind (and in an MMO, optimizing The Grind will always become a priority, no matter what The Grind happens to be), RDM got left behind. To compensate, SE made RDM a specialist in its own right, making it the best enfeebler in the game, giving it some unique debuffs, and also gave it support abilities including one that was all-but indispensable: Refresh (restores target's MP over time - in FFXI, only SMN had native MP regeneration, and even SMN's was very weak).
So, the only way they were able to make a jack-of-all-trades, master of none usable was to make it a jack-of-all-trades, master of ONE. If RDM in FFXIV doesn't have a role at which it excels and is defined by, it might as well not be in the game at all.

I would not say this. I'd look at Ishgard and say Temple Knight/Templar for this one. But yes, a tank job for Lancer either way.Lancer -> Soldier (tank)
I'd go with this one for tank, which would fit in with the expansion taking us (probably) to the war between the dragons and Ishgard. (OT, but really don't like Ishgardians, I want to fight for the dragons XD ).
Maybe cleric for healer? Heavy armor healers <3
But would love a tanking job influenced by Shadow Knights which have always been my favorite tank class in any MMO (they are from everquest). Utilizing dots and life taps to maintain hate. Basically warriors trained in and utilize necromantic arts.
Lancer-> Tank using a longer polearm as a defense.
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