Loving how people were saying it works nothing like WoW's Provoke and Taunt abilities lol. They're both the exact same mechanic and work the same way (match highest aggro +1). WoW's just has a fixate attached for a few seconds so you can secure aggro without having to pop a blood vessel trying to get an attack off right after you provoke. I don't mind the challenge when I do tank swaps, but it is sometimes hard to recover for the tanks and healers when a screw up happens.