Yes, let's all just watch and make sure that the enemy hasn't queued up another attack while it's half a screen away (or even behind us, let's not forget our playstation friends who may not have the luxury of camera distance that pc players have) because we have SO MUCH TIME... instead of hitting our snap threat ability that *could* work like a normal taunt in a normal game.

I'm telling you that it doesn't work. How on earth are you supposed to predict whether it's queued up another attack or not on a character who has full enmity on it? Of COURSE it's queued up another attack. I'm not even sure why you are still defending this position that provoke is fine as it is.


It just doesn't work, and I don't care how many walls of text you write explaining about how a monster queues an attack against this one or that one - you obviously have never played a game that has tank classes designed to actually tank on their own and not have to depend on the rest of the people in the party to delay doing their jobs for 15 seconds while you gather\establish.