Quote Originally Posted by Souljacker View Post
Nothing you said contradicted my original point, so I'm not sure what you are trying to say. Provoke doesn't work as a taunt, it works as a niche ability in very specific circumstances that may or may not be present in every single fight. A true taunt is something that is useful in every single fight.

All of these issues would be corrected by the implementation of proper abilities, such as Holmgang being a "real" gap closer (and paladin getting one as well - maybe some kind of heroic leap) and taunt actually forcing the enemy to attack you instead of continue its path toward whomever it was already after, then *maybe* turning back around if the other player isn't still mashing his 123 on it.
I'm saying that provoke can be an immediate pull because of how attacks can work. If you provoke that monster attacking a bard, it can start to run to you if it triggers an attack against you. It doesn't matter if the bard immediately pulls agro afterwards, it can still come after you until it has executed its attack. This gives you a little extra time (maybe 1s) for your GCD to complete and you can execute a normal attack to secure agro. In practice this can function somewhat similar to what you were asking for.

Obviously it's not perfect, but it does make the ability more interesting to some degree because it's not a simple as the monster being locked on to you for the next X seconds. It requires a little more nuance to either time the provoke against his attacks or against your own GCD to ensure you are able to secure threat after the provoke. I find it's quite effective for what it's intended to do. Of all the things that could use some adjustment in this game, provoke is pretty low on that list.

However, the 6y range on holmgang (and I guess you can dispel it in pvp too?) limits its usefulness quite a bit.