Quote Originally Posted by Souljacker View Post
Except that the mob doesn't come to you. You provoke off an overzealous bard, great. That bard is at range! One more button mash and your entire provoke is completely wasted. The problem is that you aren't given time to establish threat because it lacks the functionality of taunts in other games.

Each tank job needs their own version of a taunt, and it needs to work. This is a staple tank skill that defines the role. I don't even know why we are still arguing this - it's designed terribly in being a level 22 skill on only one class and barely functional in its current state outside of very, very niche circumstances.
It does actually work to some degree. Enemies will trigger an attack on a player, and if that attack is not in range, it will move into range and then execute the attack. If enmity changes while the enemy is moving, it will still keep moving toward the original target and execute the attack on the original target before switching back.

Provoke can be an off GCD way to pull an enemy that just spawns if you can use it to queue up an attack against you. Say you have 2 adds that spawn, are far apart from each other (no aoe) and you don't get enough time after they spawn to get off 2 normal GCD abilities (like tomahawk). If you tomahawk the first and then tomahawk the 2nd, the 2nd enemy *may* have already queued an attack against your healer before you had time to hit it. However, if you Tomahawk the first, Provoke the 2nd and then Tomahawk the 2nd, provoke can often get that 2nd enemy to queue the attack against you instead. Provoke alone obviously won't hold threat against anything, but while the enemy walks over toward you (instead of the healer), it gives you time for your GCD to finish and get that 2nd tomahawk off to secure agro.