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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100

    "You are bad at using Provoke"

    Note: If you clicked this topic already knowing how to use Provoke correctly, please keep reading, this also concerns you. I just wanted to get your attention.

    ---

    Hello there,

    I recently came back to the game, and after a few days of playing I've seen an awful lot of tanks using Provoke in a very bad way, showing that they have no idea how it actually works.
    After so much time of the game being released, I was assuming that the correct use of Provoke would be of common knowledge, but I was wrong.

    So, I have two requests:
    1. If you assume that Provoke generates a flat amount of enmity and you are using it to engage a battle or using it in the middle of the fight thinking that it will confort your position of main tank, please correct your thoughts on the matter, because that's not how it works.
    2. If you know how Provoke works and you see a tank using it like I described above, please gently teach him the correct way to use his skill. Don't blame him or be aggressive: it's mostly SE fault for not giving enough information on the tooltip of the skill, even if it's technically correct.

    But I still have one problem. You see, even if I know how Provoke works, I'm finding myself a bit confused each time I try to explain it in the game.
    Most of the time, you have to speak to the tank in the middle of the dungeon and it's not the best moment nor the best place to do it. So, more often that not, they either don't understand or don't bother with all this technical explanation about enmity and that "aggro list" stuff, etc.

    This is the main reason why I'm posting on the forums: I believe it would be easier if we were to think of a way of telling people how Provoke works in a simple way that can be understand by almost (some people will never learn, but heh...) anyone using it, all of that in the middle of a dungeon.

    So, please, how would you explain it?
    (1)

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    When they add Beginner's Hall to the game, everyone who uses it will be made to learn how all their moves work in order to pass the tests. Yes the tooltips for a lot of moves in this game leave out vital information.
    (1)

  3. #3
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    It's true that provoke doesn't generate a set amount of aggro. It's just 1 above whatever is the highest on the list. However its use mid fight is useful on adds. I use it because if I am fast enough (and I always am) I can hit provoke forcing the add to queue up an attack on me, and not the WHM. This prevents the ping pong effect you get otherwise, since an add wont come after you until it reaches it's intended target with the intended attack.

    Starting a fight with provoke though has zero value at all.

    So I guess the best way to explain provoke is 'For use in case you need immediate aggro and only if you intend on following up with another high enmity attack. Otherwise useless skill.'
    (3)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  4. #4
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Warrlordd View Post
    It's true that provoke doesn't generate a set amount of aggro. It's just 1 above whatever is the highest on the list. However its use mid fight is useful on adds. I use it because if I am fast enough (and I always am) I can hit provoke forcing the add to queue up an attack on me, and not the WHM. This prevents the ping pong effect you get otherwise, since an add wont come after you until it reaches it's intended target with the intended attack.

    Starting a fight with provoke though has zero value at all.


    So I guess the best way to explain provoke is 'For use in case you need immediate aggro and only if you intend on following up with another high enmity attack. Otherwise useless skill.'
    This is correct here though i'd like to make mention using provoke does not have "zero value at all" being used in the beginning of an encounter.

    I say encounter because using it first to pull in a major fight is rather silly, but if youre trying to be quick at killing things as a tank, you can use provoke to get a mobs attention to bring it to you since provokes range of action is actually a further distance than say Tomahawk or Shield Lob.

    Essentially provoke can be used as a better gap closer.
    (9)

  5. #5
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Provoke does have another use outside of it's intended enmity based ability; being our longest range ability, it can be used for getting the attention of enemies out of the range of Tomahawk/Shield Lob and bringing them within range [of Tomahawk/Shield Lob] faster and/or more safely. This was common to see in instances like Amdapor Keep pre-nerf with Succubi during the last third of the dungeon.
    (13)

  6. #6
    Player
    dramamine's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Brutus Mcguirk
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Does anyone know if provoke generates a tiny bit of enmity like any other off-GCD ability? It seems like kind of an awful use of the ability, but I had a tank use that as a defense when I pointed out that he was wasting provoke by using it immediately AFTER shield lob when he was doing trash pulls. What was worse was that he'd occasionally lose the hate to the ranged DPS or healer and had to kite/shield lob to get them back in range and under control.

    To answer the OP: My view is that as long as you aren't a dick about it, it doesn't really matter how you say it. If the person takes suggestions/criticism/whatever well, they will welcome any advice on how to improve their play and either ask you to clarify or make a mental note to go and read up about it afterwards. If they don't, the best you can do is just shrug and hope the tank doesn't cause too many issues for the rest of the instance, and hope you never get stuck with them again.
    (0)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,529
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    All Provoke does is matches your enmity with the person at the top of the list (even yourself), then adds 1 to that total. So if you use it right at the start of a fight, you generate a whole 1 enmity.

    If you use it mid fight when you already have established your enmity, it just adds an extra 1 to your enmity, which will be meaningless.

    If you are at 0 enmity with an enemy and a healer/dps/tank has 1000 enmity, when you use provoke you match the highest enmity, then add 1, so you would gain 1001 enmity. This is why it's important to follow it up with a shield lob or a comboed savage blade/rage of halone when possible.
    (2)

  8. #8
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Warrlordd View Post
    So I guess the best way to explain provoke is 'For use in case you need immediate aggro and only if you intend on following up with another high enmity attack. Otherwise useless skill.'
    This is a good answer, I quite like it. My thanks.
    It's a clear explanation and leave the tank the option of asking "Why it is useless otherwise?" and that's nice.


    As for some others said, yes, it does have a longer range... but I really don't think this little advantage is worth using a skill with such cooldown, especially at the start of a fight, which is a critical point in the "build enmity" phase. If, for some reason, the healer used a big heal or a DPS did a big critical on that enemy, the tank will instantly lose the aggro, which defeat the point of starting the encounter with Provoke since any healer or ranged DPS could have done exactly that with a weak skill.

    I just think that the cases where the range of Provoke is enough to justify using it to engage a fight are very rare.
    Anyway, what I'm more concerned about tanks using it everytime wrongly, not knowing what it exactly does, which may lead to some problems later. This is why I want to find a good way to explain it to them.


    Quote Originally Posted by Mikey_R View Post
    All Provoke does is matches your enmity with the person at the top of the list (even yourself), then adds 1 to that total. So if you use it right at the start of a fight, you generate a whole 1 enmity.

    If you use it mid fight when you already have established your enmity, it just adds an extra 1 to your enmity, which will be meaningless.

    If you are at 0 enmity with an enemy and a healer/dps/tank has 1000 enmity, when you use provoke you match the highest enmity, then add 1, so you would gain 1001 enmity. This is why it's important to follow it up with a shield lob or a comboed savage blade/rage of halone when possible.
    This is what I used to say to explain it. But ingame, enmity is not represented by a number. At best it's a bar, at worse it's just a colored symbol near the name of the monster (green circle, yellow triangle, orange inverted triangle and red square).
    I found that some new players had trouble understanding enmity as a number, and you won't take 10 minutes explaining to them why that is.
    Reason why I like Warrlordd's answer better.
    (0)
    Last edited by Fyce; 07-27-2014 at 04:53 AM.

  9. #9
    Player
    Isyaan's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Synari Whitemane
    World
    Goblin
    Main Class
    Warrior Lv 60
    I'll echo the fact that is our longest range ability, I usually pull with it because I can use it before anything else and it helps make sure the mobs are grouped up better for overpower. Its also off the GCD so I can get that overpower/flash off 1 sec faster than if I pulled using tomahawk/shield lob (mainly talking warrior here since overpower is a cone not an aoe like flash).

    The only players I've seen that really get up in arms about using it to pull are healers that think they have to keep HoTs up between pulls.
    (1)

  10. #10
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Daniolaut View Post
    This is correct here though i'd like to make mention using provoke does not have "zero value at all" being used in the beginning of an encounter.

    I say encounter because using it first to pull in a major fight is rather silly, but if youre trying to be quick at killing things as a tank, you can use provoke to get a mobs attention to bring it to you since provokes range of action is actually a further distance than say Tomahawk or Shield Lob.

    Essentially provoke can be used as a better gap closer.
    That's exactly what I was trying to bring across in the first paragraph
    (0)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

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