Actually, he is correct. In CT/ST, it counts the alliance as 1 party. In anything non-raid, provoke only does your party's max emnity +1.That's a cool story, bro...cause it's not true. In fact, I have no idea where you got that or if you just "figured it out" yourself. Test in CT/ST, you can certainly provoke off another party, and as someone who has reset mobs off people not in their party, I can confirm your story...is just a story.
As for OP, you really come off like you're here to teach.
http://na.finalfantasyxiv.com/lodest...acter/7300790/ shows you're in no position to do so.
Well then hunts have special rules cause I've done it and seen it done countless times. And if that's the case, and what he's saying is only right in anything else in the open world, who really cares?
Sadly it's true, have tried to save dying players with provoke to no avail. However with hunts there's a nasty little trick to it. If you have 3 it more tanks, what you do is go all Emnity mode (Shied Oath/Defiance). First tank runs in, hits Flash for a huge Emnity boost, next tank hits Provoke to put him at that +1, hits Flash to double it, third tank hits Provoke to go to the new level +1, Flash... Provoke... Call it "Emnity Leap Frog". You can build up a -lot- of Emnity for your party really, really quickly this way.
Last edited by Malzian; 07-27-2014 at 12:35 PM.
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