From what I gather, practice mode would be the same as regular, except no loot/lockout/cutscenes. Removing the lockout on Coil and instead going for the 1 piece of loot per week would just invite people to sell Coil runs.I don't quite understand how you'd like the practice mode to be. If it's a nerfed version of the normal mode then you wouldn't be training on the true content and it'd be pointless. And if it's the same well I don't see the point, as it is already in the game.
A better answer to that problem would be to remove lockouts on coil and to limit the number of loot per player per week (like what is done on ST/CT).
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