Quote Originally Posted by Mariel_Crystallie View Post
4. if the developer say "later the story will be spoiled / about loot / etc" ok here's the point ,
- remove all cutscene on practice mode
- make the req. to enter practice mode to unlock the real version 1st (except t6 (or just make t5 as the req.)) ex: if u want enter t7 practice u must clear t6 real version 1st
- no need rewards loot , or if dev.team want put some reward just put myth or soldi a bit.
- make both savage / normal version practice so even the expert player can trade some info/exp about savage mode battle.
I don't quite understand how you'd like the practice mode to be. If it's a nerfed version of the normal mode then you wouldn't be training on the true content and it'd be pointless. And if it's the same well I don't see the point, as it is already in the game.

A better answer to that problem would be to remove lockouts on coil and to limit the number of loot per player per week (like what is done on ST/CT).