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  1. #1
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80

    Suggestion on fixing Hunts

    The only way to fix this mess is to make hunts into quests with spawn able monsters. While at it add a Tier system that will give you better marks the more notorious you become as Hunter. Why this is not in the game is beyond my understanding.
    1. Get hunt mark and assemble a group.
    2. Go to area it has last been seen according to Lore.
    3. Use item to bait/spawn the mob.
    4. Fight the mob. (obv. only attackable by your party)
    5. Everyone in party get's reward and a chest is spawned with some loot.
    6. Return the Mark and Rank up to get Better and more dangerous Marks.

    It's so simple and easy to fix and it also adds more depth to it than it has now. I don't know what has happened to SE but they lost their magic a while ago.
    (0)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  2. #2
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    If they turned them into endgame leves it would be so much better. More lore, more mechanics they could play with, more interesting ways to find them, guaranteed rewards for everybody and no more fights in shout, lfg hunt every 10 seconds, no more threads about it in here...
    (0)

  3. #3
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    The real problem with Hunts is the size of the open world. It is so tiny that everyone can just rush in 3 seconds to the hunt location. If it was as big as it was in 1.0, the "hunt problem" wouldn't exist.

    This is the reason why everything is instanced. The open world isn't big enough to support the content for such a large server population.
    (0)

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