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  1. #1
    Player
    Litre's Avatar
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    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50

    Can we all agree to disagree?

    I've been on these forums a while now, and I have consistently seen players asking for more immersion, more open world content, and a more dangerous world, many of them are ex-FFXI/EQ players.

    Lets face it we're two different generations, we appreciate different things but generalizing here you have the old generation, and the current generation of players who like the theme park MMO concept.


    So why haven't they given the two camps separate servers by now? RP/Hardcore Servers maybe? Keep the instanced content the same, no need to worry about balancing for two groups of players. FFXIV should have enough players now that some players leaving won't be a huge impact.



    Also please don't say, "just go play FFXI, it's still running". Hey FFXIV has a lot going for it, frontline, trials and content is coming out at an acceptable pace, there's just some of us who would enjoy the game more if it didn't break immersion so much


    Chief complaints I hear and maybe change we could try:

    1. The world feels too small -> Only hub teleports then, cost should be incentive enough to not break the bank, but still make you try to plan your quests accordingly to minimize gil wastage. Maybe casters can unlock the smaller aetherytes?

    2. Duty finder totally breaks immersion -> You can only queue for DF instances on your continent, it would be great because it will distribute players more evenly around the world, but face it, DF is here to stay - maybe reward traveling to an instance, let them decide - make the open world mobs on the way decent exp and hard enough to be a risk. Maybe we'll find nice players step up and keep these paths clear and earn exp in the open world.

    3. Dying isn't serious enough / lack of caring -> Higher durability damage/cost (no exp loss, that'll never happen especially with difficulty of trials/coil), weakness lasts longer and isn't removed if you respawn, but raise weakness lasts a shorter time, encourage fighting till the bitter end. Raising will be preferable over > oh lets just reset and teleport back here. Raising lowers durability damage - it was always nice to get a friendly raise from a passing WHM! Now people are so apathetic.

    4. The world gives no sense of adventure -> Make common mobs harder? Remind you of FFXI yet? If travel is harder we'd probably see a general shift from already tedious leves to HUNTs/FATEs/common mob camping, I find initating and teleporting and collecting rewards tedious already, should be a minimal impact here regardless. Also there is safety in numbers, higher death penalty means it may be better to level in groups, especially if common mobs are harder. Balancing this there should be more exp per mob, since they'd take longer to kill and keeping risk vs reward about the same.


    It'd be the same game, but on RP servers it may be harder/take longer to accomplish things, but at least it'd feel like an accomplishment, for many of the things in FFXIV, I can't say the same.
    It'd enforce a more serious atmosphere towards dangerous trials/coils and increase the sense of accomplishment there too, knowing you need to risk a certain amount of gil to beat it. Heck even hunts may be better off, knowing death is a bit more serious, but thanks for listening and failing at the same time to our requests for more open world content SQEnix.

    Anyways if all these change make you cringe, what's it to you? Worst case we try it, don't like it and come back, SQEnix makes a bunch of money off server transfers, gil sinks and all (maybe waive that?).
    And I don't really mind the way FFXIV is now, sure I'd move to a server like I mentioned in an instant for these changes, but I don't hate FFXIV as much as some people seem to, maybe they'll go there and realize how much of a convenience theme-park MMOs offer and come back with a new perspective, yay less bickering on the forums.
    (1)
    Last edited by Litre; 07-26-2014 at 12:53 PM.

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Oh, this again.

    Short answer: both would be empty a matter of months.
    Long answer: use search.
    (2)

  3. #3
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    I think the main problem with that is that it would slow the pace for the patches, takes some time to make such twitch for every single content.

    overall, not a bad idea, but I doubt people or SE would agree/make it happen.

    EDIT:
    I understand your point, however, every tweak they make delay the pace for the patches, did you noticed? every new patch takes a bit longer to come than the previous one, direct consequences of tweaks like the frontline fix.
    Doing what you suggest would take a considerable amount of time which would delay the patches even further.
    what is best? to please a few and make everyone wait/dipleased or to please everyone?

    I understand your plea, but it is currently something that would saddly cause more detriments than benefits.
    (1)
    Last edited by Phyllo; 07-26-2014 at 09:13 AM.

  4. #4
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phyllo View Post
    I think the main problem with that is that it would slow the pace for the patches, takes some time to make such twitch for every single content.

    overall, not a bad idea, but I doubt people or SE would agree/make it happen.

    I'm only asking for changing of parameters, to start:

    - you just scale the mobs differently (HP/dmg/exp reward)
    - disable a few aetherytes
    - lockout DF instances based on location
    - scale the parameters on death penalty gil loss/durability loss and
    - adjust the parmeters around weakness, to promote survival over "just throw your hands up in the air and give up" <-- I hate this the most btw!
    (0)

  5. #5
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    You have to consider the amount of work required for the profit it would give in turn. The bottom line is, how many people are quitting because the world isn't hardcore enough? How many people would join back up for a hardcore world?

    And then, how much revenue would that be compared to the maintenance to update/maintain that world? I know a lot of people on the forums talk about it, but the forums are very much vocal minority.
    (2)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,285
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Litre View Post
    - disable a few aetherytes
    I keep seeing a few people saying this, but really, does it matter people like to teleport? Nothing is stopping you from walking everywhere, so why eliminate convenience 'just because'? If someone wants to teleport, let them, it's their play time and their gil paying for the privilege of teleportation, who are you to dictate how they travel across Eorzea? It's there to be used - but that doesn't mean you have to use it exclusively.

    It's like using your car to travel a short distance - you could easily walk it or ride a bike, but most people will still insist on driving. Why? Because it's convenient. In the same way, people teleport because it's convenient. You don't have to rely on it, but it's there if you wish to use it.
    (7)

  7. #7
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Saccharin View Post
    Oh, this again.

    Short answer: both would be empty a matter of months.
    Long answer: use search.

    Might be the only one bugged by this, but your short answer is longer than your long answer >.>
    (3)

  8. #8
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I think I read this same thread like 3-4 times already on forums just with different titles.
    (0)

  9. #9
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    Strongly oppose/disagree with all OP's suggestion/feedback.

    Reason for post: ATMA
    (3)
    PS3 limitations

  10. #10
    Player
    Phyllo's Avatar
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    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Gextiv View Post
    snip: ATMA
    hmmmm no matter how I look at it, i just can't see Atma in relation to any of his arguments except the first :/

    2/ yeah sure, you travel the world because of atma but it doesnt change the fact that the mobs are totally irrelevent, remove them and auto win the fates, there's no difference except that fact you actually pushed buttons.

    3/dying only make you lose a possibility to obtain an atma, considering the chances you have to get one and how hard it is to die in these fates.... no atma still has nothing to do with it.

    4/again there's no difficulty in atma farming, so no sense of adventure.

    while i can understand why you disagree with him, this one argument just doesn't fit.
    you a have a reason without doubts, but atma probably isn't a problem with his ideas, even tho you think it does.

    (unless you meant that atma would be even more bothersome in a server like his, then i agree)
    (0)

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