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  1. #1
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    [QUOTE=Chocolate_Rain;2305963]

    1) Soldiery does "not" need to be removed from hunts, your suggestion will only fish more rage, hunts need to be party force pop/claim for the umpteenth time, and they need to be locked at one pop per week, this "completely" eliminates all this lemming hunt zerg & blist BS, removing soldiery from hunts is "not" an option.

    2) Number 1 already does this.

    3) First you want soldiery removed from hunts, then you want logs bought with it, now we have two bad ideas.

    4) I don't have a problem with this.

    Your suggestions simply eliminate hunts as a common sense option for anything, this content can be fixed without tossing it out with the bathwater altogether, and telling me that I90 gear is there doesn't wash because I got that in days, people who want to grind GC gear for vanity will burn your sig at the stake.

    Why should a seal cap be introduced to make it take longer to get I70 gear that is much more seal expensive to buy than I90 gear when people only want it for vanity most likely?, sorry this makes as much sense to me as SE having the prices reversed in the first place.

    I90 gear sand I70 GC gear should have had prices switched anyway.

    You are not suggesting choices here, you are "forcing" them, this is nothing but another bad fix suggestion list for an already bad situation, and again will simply make the rage over hunts worse, I don't understand why people keep asking for more rage.

    This open world content everybody wanted didn't fit SEs existing content theme, was horribly implemented, and now we should make it irrelevant instead of fixing it right?, make them "force pop and capped per week", instead of more band-aids over a festering infection.
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    Last edited by Lamentations; 07-28-2014 at 07:19 PM.

  2. #2
    Player
    Chocolate_Rain's Avatar
    Join Date
    May 2014
    Posts
    56
    Character
    Chocolate Dynamite
    World
    Lamia
    Main Class
    Conjurer Lv 60
    [QUOTE=Lamentations;2308604]

    I really don't see where you're coming from on this. I can say that I believe that the pricing on the vanity gear is beyond stupid. The fact that you can buy one of the most powerful pieces of the game for 750 seals while it takes you 1700 to buy a piece you get simply for glamour is just bad. I think we can both agree that a readjustment would be in order.

    My ideas are based around the fact that the vast vast majority of people currently doing hunts are not doing them because they want to, it's because the rewards are simply too good to ignore. The zerg and blist that you claim as the main issues are merely symptoms of this larger issue.

    Your suggestion helps with the zerg, but doesn't do anything to alleviate the main issue. The same amount of people will still feel they need to do it, but now less will be able to do it. Unless the "popping" that you're referring to is some sort of leve-type thing. I could see that working, but it's not hunting; it's questing.

    The only thing I can see that could cause rage by my suggestion is the fact that you can't buy soldiery gear with allied seals currently. I have no problem with SE adapting the costs of it to seals as long as my previous suggestions are still in play. This allows people to stick to dungeons if they want, and allows people who want to hunt to be allowed to do so without having to do dungeons.

    If I'm missing anything, please, feel free to explain your point.
    (0)

  3. #3
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    [QUOTE=Chocolate_Rain;2308834][QUOTE=Lamentations;2308604 The same amount of people will still feel they need to do it, but now less will be able to do it. Unless the "popping" that you're referring to is some sort of leve-type thing. I could see that working, but it's not hunting; it's questing.

    Sorry, I missed this, yes they need to cancel the hunting and get with the questing, unless they can fix the hunting.

    In another thread I suggested they bury these hunts in the leve system, as have others.

    If they cant find a way to fix this open world content they botched so horribly they need to do this, and taking myth/soldiery out of hunts is not the answer, slowing the gain down is, and at this point they need to do it very soon or it will no longer matter as people will grind out all the gear and XIV will become FFIlvl110 online, only race/dye color (assuming it can be dyed at all), will distinguish anyone from anyone else.

    The "biggest" problem with these hunts is the fact that you can hunt the marks "continuously", changing that will refocus people back to dungeons etc. if done properly.

    If this is how open world content will be implemented regularly, stop doing open world content, the open world "doesn't" feel more alive now, it feels like a world full of lynch mobs looking for NM's to hang, or anyone who pulls without the permission of an arbitrary amount of bloodthirsty mobsters.

    I repeat, "giving gamers things in games and then taking them away again is always a very bad idea", far more people will rage about this than currently do, especially that bloodthirsty lynch mob, and no other proof is needed than how hard they grind this content in hordes.

    Obviously because they grind these hunts to the exclusion of most other content, when they come to the forums to scream they will not be the vocal minority, and if that group ragequits in large numbers SE is going to have an even bigger problem.

    The only way possible for your suggestion to work is to give seals a myth/soldiery conversion rate similar to philo, this however will not stop the ragefest that hunts are if they remain continuous targets.

    Lower weekly currency caps, force spawn/claims with caps yes, deleting current rewards no, it will just cause more howling.
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    Last edited by Lamentations; 07-30-2014 at 08:05 PM.

  4. #4
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Lamentations View Post
    This open world content everybody wanted didn't fit SEs existing content theme, was horribly implemented, and now we should make it irrelevant instead of fixing it right?, make them "force pop and capped per week", instead of more band-aids over a festering infection.
    By limiting the number of times you can do hunts per week, you are effectively imposing a limit on the number of seals (and myth/soldiery) you get, so I don't know why you would argue for the former and oppose the latter.
    And restricting it to once per week makes it pretty well worthless on all fronts; now it becomes around 5 minutes of content for an ultimately trivial amount of rewards. :-\
    Unless you mean once per week per mark which... still isn't ideal, but is better.

    That said, I don't support the pop system because that turns this into more pre-formed group content and that's something I'll never enjoy. Making content free-form/hot-joinable is the only way to go for me.
    Plus it turns yet another form of content into a scheduled checklist you've got to slog through and that's never fun. :-/
    (0)

  5. #5
    Player
    Theresa's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    160
    Character
    Teryn Templa
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dark-Saviour View Post
    ...
    That would make harder to kill rank S mobs though. The wrost of all is that you can get a book from A and S mobs.
    (0)
    Quote Originally Posted by Grekumah View Post
    We sent off this request to the graphics team and they would like to thank you for the idea. (We promise that they didn’t facepalm at the request!)

    While we can't guarantee that a /facepalm emote will be implemented, we will continue to add emotes as we go!

    They DID IT! <3

  6. #6
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Dark-Saviour View Post
    By limiting the number of times you can do hunts per week, you are effectively imposing a limit on the number of seals (and myth/soldiery) you get, so I don't know why you would argue for the former and oppose the latter.
    And restricting it to once per week makes it pretty well worthless on all fronts; now it becomes around 5 minutes of content for an ultimately trivial amount of rewards. :-\
    Unless you mean once per week per mark which... still isn't ideal, but is better.

    That said, I don't support the pop system because that turns this into more pre-formed group content and that's something I'll never enjoy. Making content free-form/hot-joinable is the only way to go for me.
    Plus it turns yet another form of content into a scheduled checklist you've got to slog through and that's never fun. :-/
    I said "deleting" rewards was a bad idea, not capping them, read it again, your arguing with yourself not me.

    And no it doesn't make the content worthless "if" rewards are adjusted elsewhere, your only disseminating part of what I said and leaving the rest out.

    The force pop system is the only way to get rid of all this zerg/rage/leash/reset/blist crap, or they simply have to make hunts useless altogether so no one will bother to do them at all.

    Also im a bit confused as to why you bother to play an MMO at all if pre-formed group content is something you don't enjoy.
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    Last edited by Lamentations; 07-29-2014 at 09:06 AM.

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