Did about 3 hours of hunts today just cause I wanted 1 sand for my PLD wep the Zerg was to strong on the later end of that time that unless you were in the zone when it was found you missed it. Was the most tedious thing I've ever done while I have a site that anyone can use that keeps track of timers and tod on each server so that players can stop using pens and paper or excel to keep track of open areas and be able to compete with the ones who use 3rd party apps to radar a zone, tho I stopped shouting when I found marks and only gave pos to party and FC cause on behemoth the hunt ls leader of the biggest one is the most annoying douchebag I have ever seen the macros he has that he spams at every hunt got to the point I had to bs list the idiot so anything to deny that fool some seals is worth it to me and have killed quite a few marks before he even got there. Needless to say I just need to get back to coil cause static broke up and coil at least 10000000x more fun than Zerg fest.
Being the Devils Advocate here.
What exactly is there to talk about? lol
Most mob mechanics are more or less complex than a simple run in a regular dungeon, so it's not like the content is bringing anything new to the table rather than peoples accusation of unfair play among each other.
[QUOTE=Chocolate_Rain;2305963]
1) Soldiery does "not" need to be removed from hunts, your suggestion will only fish more rage, hunts need to be party force pop/claim for the umpteenth time, and they need to be locked at one pop per week, this "completely" eliminates all this lemming hunt zerg & blist BS, removing soldiery from hunts is "not" an option.
2) Number 1 already does this.
3) First you want soldiery removed from hunts, then you want logs bought with it, now we have two bad ideas.
4) I don't have a problem with this.
Your suggestions simply eliminate hunts as a common sense option for anything, this content can be fixed without tossing it out with the bathwater altogether, and telling me that I90 gear is there doesn't wash because I got that in days, people who want to grind GC gear for vanity will burn your sig at the stake.
Why should a seal cap be introduced to make it take longer to get I70 gear that is much more seal expensive to buy than I90 gear when people only want it for vanity most likely?, sorry this makes as much sense to me as SE having the prices reversed in the first place.
I90 gear sand I70 GC gear should have had prices switched anyway.
You are not suggesting choices here, you are "forcing" them, this is nothing but another bad fix suggestion list for an already bad situation, and again will simply make the rage over hunts worse, I don't understand why people keep asking for more rage.
This open world content everybody wanted didn't fit SEs existing content theme, was horribly implemented, and now we should make it irrelevant instead of fixing it right?, make them "force pop and capped per week", instead of more band-aids over a festering infection.
Last edited by Lamentations; 07-28-2014 at 07:19 PM.
[QUOTE=Lamentations;2308604]
I really don't see where you're coming from on this. I can say that I believe that the pricing on the vanity gear is beyond stupid. The fact that you can buy one of the most powerful pieces of the game for 750 seals while it takes you 1700 to buy a piece you get simply for glamour is just bad. I think we can both agree that a readjustment would be in order.
My ideas are based around the fact that the vast vast majority of people currently doing hunts are not doing them because they want to, it's because the rewards are simply too good to ignore. The zerg and blist that you claim as the main issues are merely symptoms of this larger issue.
Your suggestion helps with the zerg, but doesn't do anything to alleviate the main issue. The same amount of people will still feel they need to do it, but now less will be able to do it. Unless the "popping" that you're referring to is some sort of leve-type thing. I could see that working, but it's not hunting; it's questing.
The only thing I can see that could cause rage by my suggestion is the fact that you can't buy soldiery gear with allied seals currently. I have no problem with SE adapting the costs of it to seals as long as my previous suggestions are still in play. This allows people to stick to dungeons if they want, and allows people who want to hunt to be allowed to do so without having to do dungeons.
If I'm missing anything, please, feel free to explain your point.
Resistance is futile!If you cant beat them, join them!You are a Zerg, you are one of US, even when you dont know it yourselfMy name is Legion, for we are many!![]()
By limiting the number of times you can do hunts per week, you are effectively imposing a limit on the number of seals (and myth/soldiery) you get, so I don't know why you would argue for the former and oppose the latter.This open world content everybody wanted didn't fit SEs existing content theme, was horribly implemented, and now we should make it irrelevant instead of fixing it right?, make them "force pop and capped per week", instead of more band-aids over a festering infection.
And restricting it to once per week makes it pretty well worthless on all fronts; now it becomes around 5 minutes of content for an ultimately trivial amount of rewards. :-\
Unless you mean once per week per mark which... still isn't ideal, but is better.
That said, I don't support the pop system because that turns this into more pre-formed group content and that's something I'll never enjoy. Making content free-form/hot-joinable is the only way to go for me.
Plus it turns yet another form of content into a scheduled checklist you've got to slog through and that's never fun. :-/
what I don't get is.
Why they made the mithology gear buyable with allied seals????
WHY.
they basically throw mitho at you, after the last patch.
you can get a full iLv90 gear in no time.
you can get your 1500mith book and a piece of gear,too, if you want.
I really don't get it.
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