
True, that is a viable solution to over hunting. As long as hunts are comparable to other content in reward, the demand will diminish.The solution is to raise the rewards from dungeons and raids to make hunting meaningless. People who still want to hunt will hunt, but those tired of warping from zone to zone only to see an early pull and the mob dies before they get there will give up and do ACTUAL content.
Overall issues of game balance, fairness, and gear are a whole big can of worms. SE really made a mess with this.
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