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  1. #1
    Player
    Join Date
    Sep 2013
    Posts
    305
    The solution is to raise the rewards from dungeons and raids to make hunting meaningless. People who still want to hunt will hunt, but those tired of warping from zone to zone only to see an early pull and the mob dies before they get there will give up and do ACTUAL content.
    (0)

  2. #2
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by JustPlainLucas View Post
    The solution is to raise the rewards from dungeons and raids to make hunting meaningless. People who still want to hunt will hunt, but those tired of warping from zone to zone only to see an early pull and the mob dies before they get there will give up and do ACTUAL content.
    True, that is a viable solution to over hunting. As long as hunts are comparable to other content in reward, the demand will diminish.

    Overall issues of game balance, fairness, and gear are a whole big can of worms. SE really made a mess with this.
    (0)

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