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Thread: CAPES

  1. #31
    Player
    Evangela's Avatar
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    グリダニア
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    Evangela Monterossa
    World
    Balmung
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    Ninja Lv 90
    It's PS3 limitation and this time it's the truth.

    even belts were turned off because of the PS3.
    (3)

  2. #32
    Player
    ispano's Avatar
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    Melfina Amastacia
    World
    Excalibur
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    Lancer Lv 60
    Quote Originally Posted by Sighearth View Post
    Grekumah, can we have any position on this matter? so we can continue to dream or perish the thought...
    Considering they've told us before that there would be no capes, why would they need to say it again?
    (3)

  3. #33
    Player
    Evangela's Avatar
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    Evangela Monterossa
    World
    Balmung
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    Ninja Lv 90
    Quote Originally Posted by ispano View Post
    Considering they've told us before that there would be no capes, why would they need to say it again?
    after they dropped the PS3 support, we can ask again. they can implement capes but make them invisible for PS3 users (I think they can do it now with this method).
    (0)

  4. #34
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sighearth View Post
    i didnt know about this ps3 limitation ( i'm a pc player) but they could make an option to show/hide it and now we have ps4 to overcome this
    It's more an engine limitation. I don't think free-flowing capes can be done using the current engine FFXIV runs on. Phlegethon/Odin's capes are individually animated, not free-flowing. Just based on that alone I'd say capes aren't really possible. If they ever decide to update their engine someday in the future (maybe for the game's 10-year anniversary), maybe. I don't see it happening right now.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #35
    Player
    TheRogueX's Avatar
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    Feb 2014
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    Ul'Dah - Thanalan
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    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Enkidoh View Post
    Well, considering we once had visible belts in 1.0 which was removed in ARR due to clipping issues and the fact it was restricting equipment design creativity,
    So, I'm confused how it was "restricting equipment design creativity." That doesn't make any sense to me.
    (0)

  6. #36
    Player
    Felis's Avatar
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Evangela View Post
    It's PS3 limitation and this time it's the truth.

    even belts were turned off because of the PS3.
    Waist gear will no longer be visible in FFXIV: ARR.

    We have concluded that displaying waist gear separately not only limits the ability of our artists to create new designs, but also complicates the methods used to display equipped gear. Therefore, in order to more efficiently create new gear for players to enjoy, we have decided to merge waist gear graphics with matching gear graphics.

    Example:
    Cobalt plate belt graphics will be added to cobalt cuirass graphics.

    Existing waist gear graphics will not be removed from game. However, equipping and removing waist gear will no longer change your character’s appearance.
    No PS3 limitation was mentioned. But design limitation was mentioned.
    (1)

  7. #37
    Player
    TheRogueX's Avatar
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    Ul'Dah - Thanalan
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    Arias Lightbearer
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    Sargatanas
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    Paladin Lv 90
    I'm still not sure how I understand how it limits their artists. I can understand how it could complicate display methods, but limits their artists? How?
    ?
    (1)

  8. #38
    Player
    ispano's Avatar
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    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by TheRogueX View Post
    I'm still not sure how I understand how it limits their artists. I can understand how it could complicate display methods, but limits their artists? How?
    ?
    You answered your own question. They would have to design most all bodies and belts to not horribly clash with each other, which limits them.
    (0)

  9. #39
    Player
    TheRogueX's Avatar
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    Ul'Dah - Thanalan
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    Character
    Arias Lightbearer
    World
    Sargatanas
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    Paladin Lv 90
    Fair enough.
    (0)

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