If they ever do capes which quite honestly I do not like anyways they better make them way better than how WoW portrayed them and make them able to be hidden.

If they ever do capes which quite honestly I do not like anyways they better make them way better than how WoW portrayed them and make them able to be hidden.





...Maybe.
I do have some ideas.
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i love seeing the "ps3" thing XD i remember this during beta i beleave when it was brought up, i swear someone said it was more sure the clipping and rendering , and that creating extra animations would be extravagant amount of work PER attack animation, and that if it was animated during some skills it wouldn't look as if it was flowing and just a pre-renders animation D:
(i do remember seeing this but i don't remember when into the beta it was said D: )
Sometimes you just got to have Some fun


It's PS3 limitation and this time it's the truth.
even belts were turned off because of the PS3.



No PS3 limitation was mentioned. But design limitation was mentioned.Waist gear will no longer be visible in FFXIV: ARR.
We have concluded that displaying waist gear separately not only limits the ability of our artists to create new designs, but also complicates the methods used to display equipped gear. Therefore, in order to more efficiently create new gear for players to enjoy, we have decided to merge waist gear graphics with matching gear graphics.
Example:
Cobalt plate belt graphics will be added to cobalt cuirass graphics.
Existing waist gear graphics will not be removed from game. However, equipping and removing waist gear will no longer change your character’s appearance.



I'm still not sure how I understand how it limits their artists. I can understand how it could complicate display methods, but limits their artists? How?
?


You answered your own question. They would have to design most all bodies and belts to not horribly clash with each other, which limits them.



Fair enough.![]()
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