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Thread: CAPES

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  1. #1
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    If they ever do capes which quite honestly I do not like anyways they better make them way better than how WoW portrayed them and make them able to be hidden.
    (0)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    ...Maybe.
    I do have some ideas.

    (1)

  3. #3
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    i love seeing the "ps3" thing XD i remember this during beta i beleave when it was brought up, i swear someone said it was more sure the clipping and rendering , and that creating extra animations would be extravagant amount of work PER attack animation, and that if it was animated during some skills it wouldn't look as if it was flowing and just a pre-renders animation D:

    (i do remember seeing this but i don't remember when into the beta it was said D: )
    (0)

    Sometimes you just got to have Some fun

  4. #4
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It's PS3 limitation and this time it's the truth.

    even belts were turned off because of the PS3.
    (3)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Evangela View Post
    It's PS3 limitation and this time it's the truth.

    even belts were turned off because of the PS3.
    Waist gear will no longer be visible in FFXIV: ARR.

    We have concluded that displaying waist gear separately not only limits the ability of our artists to create new designs, but also complicates the methods used to display equipped gear. Therefore, in order to more efficiently create new gear for players to enjoy, we have decided to merge waist gear graphics with matching gear graphics.

    Example:
    Cobalt plate belt graphics will be added to cobalt cuirass graphics.

    Existing waist gear graphics will not be removed from game. However, equipping and removing waist gear will no longer change your character’s appearance.
    No PS3 limitation was mentioned. But design limitation was mentioned.
    (1)

  6. #6
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I'm still not sure how I understand how it limits their artists. I can understand how it could complicate display methods, but limits their artists? How?
    ?
    (1)

  7. #7
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by TheRogueX View Post
    I'm still not sure how I understand how it limits their artists. I can understand how it could complicate display methods, but limits their artists? How?
    ?
    You answered your own question. They would have to design most all bodies and belts to not horribly clash with each other, which limits them.
    (0)

  8. #8
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Fair enough.
    (0)

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