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Thread: CAPES

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  1. #1
    Player
    Sighearth's Avatar
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    Mar 2014
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    Limsa Lominsa
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    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90

    CAPES

    Hi SE, i just want to know if ( in a near future) we can have capes to use, it will be so awesome to fight as a paladin wearing a long blue cape of awesomeness, i know that some kind of cloth needs all the kind of animation and have clipping issues, but anyway, make it happen please?
    (21)

  2. #2
    Player
    Aeonblade's Avatar
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    Jun 2014
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    Character
    Amari Fae
    World
    Exodus
    Main Class
    Dragoon Lv 61
    I'd like capes as well. Has always been one of my favorite features cosmetically in MMO's and I'm sad sometimes that this great game doesn't have the option.
    (3)


  3. #3
    Player
    Velox's Avatar
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    Sep 2013
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    Sharlayan
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    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    From what I understand, SE was waiting to implement capes to allow for a more physics-focused approach than just set animations. Sadly, releasing the game on ps3 killed this idea due to its inferior processing power.

    It seems the cape on Odin's armor still exists, just isn't being drawn. If you mouse over the area behind a character with the set on, you can see the click-box is slightly larger due to some invisible back-piece of gear (at least this was true through 2.1, no idea if it was changed since then)
    (2)

  4. #4
    Player
    Welsper59's Avatar
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    Mar 2012
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    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Given the flamboyancy of some things, I'd wager that capes will make a presence at some point, albeit not a heavy one. It'll most likely be part of a chest/body equip design, rather than its own slot or a misc item.
    (1)

  5. #5
    Player Yoninxi's Avatar
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    Jun 2014
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    Ul'Durst
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    Character
    Kaiser Yonin
    World
    Siren
    Main Class
    Arcanist Lv 60
    PS3 limitations
    (11)

  6. #6
    Player
    Shadex's Avatar
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    Character
    Shadex De'marr
    World
    Seraph
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    Gladiator Lv 62


    Alright... maybe a couple. One might look really good with my Ming the Merciless 'Armor of Light' Supervillian outfit I got from CT.
    (18)

  7. #7
    Player
    Sighearth's Avatar
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    Axel Walker
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    Gilgamesh
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    Arcanist Lv 90
    i didnt know about this ps3 limitation ( i'm a pc player) but they could make an option to show/hide it and now we have ps4 to overcome this
    (1)

  8. #8
    Player
    Sighearth's Avatar
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    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Grekumah, can we have any position on this matter? so we can continue to dream or perish the thought...
    (0)

  9. #9
    Player
    ispano's Avatar
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    Oct 2011
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    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sighearth View Post
    Grekumah, can we have any position on this matter? so we can continue to dream or perish the thought...
    Considering they've told us before that there would be no capes, why would they need to say it again?
    (3)

  10. #10
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sighearth View Post
    i didnt know about this ps3 limitation ( i'm a pc player) but they could make an option to show/hide it and now we have ps4 to overcome this
    It's more an engine limitation. I don't think free-flowing capes can be done using the current engine FFXIV runs on. Phlegethon/Odin's capes are individually animated, not free-flowing. Just based on that alone I'd say capes aren't really possible. If they ever decide to update their engine someday in the future (maybe for the game's 10-year anniversary), maybe. I don't see it happening right now.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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