I don't see nerfs coming anytime soon. I agree they are ruining the game, but they would upset more people by changing it this late than by keeping it that way.
I don't see nerfs coming anytime soon. I agree they are ruining the game, but they would upset more people by changing it this late than by keeping it that way.
1) Improving daily hunt rewards
2) Improving render priority for hunt targets
Those two are extremely likely given previous commentary from the live letter. Then there's this:
Increasing the HP is unlikely and fairly ineffective generally. It also has the adverse effect of making the content nearly invincible down the road when less people do hunts. I think they should add a timed (30-60s range) hyper-regeneration rate on pull that makes decreasing its HP% impossible until the timer stops. Lore-wise the mob could enter a rage-like state for being bothered (read: pulled). I think this is a pretty good solution because it still lets all classes obtain credit during said window (DPS do dmg even if it's regened back, tanks and healers stack enmity and dmg). If it was just an invincible shield vs hyper-regen, DPS would be screwed.Originally Posted by Live Letter Q&A Translation
Q18: Currently, the elite marks die instantly even after the recent adjustment. Are there any plans to make further adjustments?
A18: We are currently looking into ways of addressing this issue without simply increasing the HP of the marks.
It's not too late to nerf. You are forgetting that the people who have been abusing it is a mere fraction of the population. MMOs are ever-growimg. If you account for the number of players joining the world every day for the next 7 years...the people in these gods-forsaken hunt parties only represent less than 1% of the total future population. SE can afford to upset some of them. Not changing the system now, while still in its infancy, would be asinine.
They're not going to upset the people who have all their tomes and sands already. They're not going to particularly care. The people who are going to be pissed are the people who realize they suddenly have to actually work for the hunt rewards while those who got in early had it so easy.It's not too late to nerf. You are forgetting that the people who have been abusing it is a mere fraction of the population. MMOs are ever-growimg. If you account for the number of players joining the world every day for the next 7 years...the people in these gods-forsaken hunt parties only represent less than 1% of the total future population. SE can afford to upset some of them. Not changing the system now, while still in its infancy, would be asinine.
Edit - If you're concerned that the rewards will be as incredibly lucrative in future patches (you know, when soldiery and mythology are outdated and useless), that'd be the good time to reduce rewards. Just have the new rewards be much smaller to put everyone on an even playing field. Nerfing the myth and soldiery now isn't going to accomplish anything but annoy newer players and those who came late to the hunts.
Last edited by Powercow; 07-26-2014 at 05:39 AM.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
And all those people are going to have their gear invalidated anyway with 2.4 and the final turn of coil (with i120+ gear). It's not a huge deal to nerf hunts asap.They're not going to upset the people who have all their tomes and sands already. They're not going to particularly care. The people who are going to be pissed are the people who realize they suddenly have to actually work for the hunt rewards while those who got in early had it so easy.
There's little reason to nerf hunts other than to please the small minority of people who whine about them.
Some people really have the most absurd ideas about this matter. It's like they don't like them, so they want to make it completely worthless for anyone to do them either.
Probably the same subsect of people who complained about ST dropping UATs and i100 gear.
The people who are just hitting 50 and hoping to have decent gear going into 2.4 will be hurt by the nerf. Meanwhile players who already have the good gear will not care. A nerf to hunt rewards at this point is going to only hurt new players.
But hey, if none of us are new players, why should we care? They should just nerf hunts now, after we've all received our rewards, so that newer players can only stand in awe of our sheer awesomeness (while they cancel their subscription since what took us a week to get will take them two months.)
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
Do you really think the people hunting elites are "a mere fraction of the population"? I dare to say there are more people doing hunts than dungeons.It's not too late to nerf. You are forgetting that the people who have been abusing it is a mere fraction of the population. MMOs are ever-growimg. If you account for the number of players joining the world every day for the next 7 years...the people in these gods-forsaken hunt parties only represent less than 1% of the total future population. SE can afford to upset some of them. Not changing the system now, while still in its infancy, would be asinine.
I'm talking about current population, I don't have a magic 8-ball to see the future.
Also I wouldn't label it as an abuse, as for now unlimited sands and easy myth/sold are part of the devs design, whether we like it or not.
Last edited by Alukah; 07-26-2014 at 05:53 AM.
A nerf does not hurt new players. It really doesn't... at all. I barely partake in Hunts as is, and I barely do dungeons. While I'm not a new player, I'm essentially in the same position progressively that they would be. In no way would I see a nerf to Hunt rewards, so long as done under the impression of actually allowing better access for everyone to partake in, as a bad thing. New players will not be taking advantage of the logs, but rather the cheap i90 pieces. There's no reason a nerf should hurt that aspect (just killing a single B rank for the weekly will earn you more than enough for a free i90 piece).The people who are just hitting 50 and hoping to have decent gear going into 2.4 will be hurt by the nerf. Meanwhile players who already have the good gear will not care. A nerf to hunt rewards at this point is going to only hurt new players.
But hey, if none of us are new players, why should we care? They should just nerf hunts now, after we've all received our rewards, so that newer players can only stand in awe of our sheer awesomeness (while they cancel their subscription since what took us a week to get will take them two months.)
As is, most people are upset about Hunts because of how limited of an accessible feature it is. If the rewards take longer, but players actually have better access to killing elites, you really won't see as many angry comments as you do now. If certain rewards are removed (e.g. logs), you also won't see as many angry comments, aside from those who were hoping for some quick access to gear they'll never take full advantage of in the first place.
Personally, I feel it's better to appease people by providing better access to let them work towards something, than keep them demoralized because their peers are blocking them from it. Then again, I actually want to enjoy the process rather than just the reward.
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