Please turn them into leves, please turn them into leves, please turn them into leves...



Please turn them into leves, please turn them into leves, please turn them into leves...

For now I'd say:
- Increase daily and weekly bill rewards by a factor of 4 or 5.
- Cap Allied Seals at 750 per week. They can always remove the cap in 2.4 when soldiery cap will probably be removed.
- Make weekly bill unique to the individual.
Alternatively just overhaul the system completely. Personally I think something similar to XI's ZNM system would have been ideal for this.
I don't think there's really a need to nerf the rewards from Hunting. Myth is very likely to go extinct like Philo when 2.4 rolls out, and Soldiery will be uncapped. They probably want people to get their Soldiery gear upgraded.
What they actually need to do is let us buy Sands/Oil with Soldiery so people that hate the "gameplay" that Hunting promotes (aka, standing around doing nothing, waiting for crap to pop) don't feel the need to subject themselves to that torture.
But yeah, they're probably just going to fix the rendering issues. Though I really wish they'd greatly improve the rewards from doing the daily hunts.
I wish!
Something that resemble Sky in FFXI introduced in this game would help revitalize the endgame scene while keeping so of the aspect of the Hunt. Just put items along the lines of:
and people will be over this system while having it somewhat regulated.
Sorry, but as bad as Hunting currently is, introducing something similar to Sky that requires you to camp specific NMs for drops isn't exactly and improvement.
Whatever the alternative to Hunts it has to avoid introducing even more "camping" in the game.

Like this?
Even better, this is where Brontes is from.
As it is right now, if you are a fresh 50 with an item level if i46, you can forgo any dungeon or primal fight and jump right into the Elite Mark hunts. You'd be i90 in two days, and i110 in 2-3 weeks.
All you would have to do is hunt.
And hunt.
And hunt.
Hunt 'till you drop!
I'm sure that's what all all the new players are looking forward to, since it's the fastest way to progress now. It's like some twisted grindy korean MMORPG.
Last edited by Coatl; 07-26-2014 at 02:03 PM.


Well, the note says "adjustments to elite marks". Daily Hunts are not Elite Marks. This could be a translation snafu, or it's just that "Elite Mark" is a phrase being used to refer to the Hunt System as a whole... but if it's specifically referring to Elite Marks then Daily Hunts would be left alone.
Because 2.4 is still over two months away. The idea is to be able to reach i110 by 2.4 by using a combination of Coil and Tome bought gear. In the span between 2.0 and 2.1, only the highest tier of player achieved full i90 "early". Lots of us managed to be about i89 or i90 just in time for 2.2 to drop. Player progression is getting to be too quick with people being able to be full i110 over two months before 2.4 without ever stepping foot into the Second Coil, or perhaps even without even clearing Turn 5 of the First Coil. Why would SE want people to reach the highest gear level just before it's increased? So that people don't get maxed out, decide that they've got nothing to do anymore, and then sit there for weeks and weeks waiting for the next big patch.
This isn't an issue of "we don't like this so it has to be worthless". It's an issue of "this is the most efficient way to get Myth, Soldiery, and i110 gear by such a huge margin that it literally invalidates nearly all other content that also gives these rewards, including all but Turn 9 of the Second Coil, thus destroying the balance of rewards between different levels of content in the game."There's little reason to nerf hunts other than to please the small minority of people who whine about them.
Some people really have the most absurd ideas about this matter. It's like they don't like them, so they want to make it completely worthless for anyone to do them either.
Probably the same subsect of people who complained about ST dropping UATs and i100 gear.
Now, I certainly believe that doing Hunts the Zerg way is the complete antithesis of fun and perhaps the least fun content in the entire game, but that's not why I and many others feel that it needs to be nerfed.


How do you get full i110 in 2-3 weeks when it takes 14 weeks to get full weathered?As it is right now, if you are a fresh 50 with an item level if i46, you can forgo any dungeon or primal fight and jump right into the Elite Mark hunts. You'd be i90 in two days, and i110 in 2-3 weeks.
All you would have to do is hunt.
And hunt.
And hunt.
Hunt 'till you drop!
I'm sure that's what all all the new players are looking forward to, since it's the fastest way to progress now. It's like some twisted grindy korean MMORPG.
Can't rely on SCoB either as that's RNG+lockout.


Please turn them into FATEs, please turn them into FATEs, ...
1) It would let everyone see where it is
2) Lots of people would instantly stop doing the hunt, because of their FATE hatred
3) Elite marks piggyback on the FATE system already anyway
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