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  1. #1
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    With airships and chocobos take away teleporting!

    Make teleporting a high level mage job. It makes no sense a pugilist with no magic ability can teleport. it will make having a mage on team as more important than just AOE cureing. a lot is lot I think when you can just teleport.

    Dont get me wrong right now it is a god send. but this is what chocobos and airships are for....
    (76)
    MAGIC MUSHY ROOMS

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Anima Teleport for the extreme casual who can only play 10-15hrs a week.

    Transportation for those who play 20+hrs a week.

    I see nothing wrong with that.

    With square forcing us to go to different cities.. I have a feeling even anima with ultra casuals will be in short supply.
    (25)

  3. #3
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    I don't think we'll lose the ability to tele, I mean we can still take the boat between LL and Camp Horizon...or if ya always have 100 anima, just tele instead
    (4)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    126
    F ... U.. ... Haha j/king. I don't want them to completely take away teleport though. If they want to make it 25 anima to port once they add chocobos and airships, I am cool with. But there are also times, I need to get to a place fast, and i'd like to have that option available
    (4)

  5. #5
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    perhaps make it more restrictive, you can only go to regions crystals you have touched, and can only do so by touching a crystal. like reach black brush and next time at ul'duh crystal you can select to teleport to blackbrush, but this teleporting all over the world without ever running just cuz you got a high level play on your group who can take you there
    (6)
    MAGIC MUSHY ROOMS

  6. #6
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I only play on weekends, and for only about 5-10 hours per day (Saturday, Sunday) at that. Yet I still find myself with only 20 Anima before I put my controller down and grind out my work week.

    I don't see it being a very big problem, tbh. But I'm also not against its removal.
    (1)
    i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI

    3102 Survivor

  7. #7
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    EDIT: never mind lol it's late

    I think making the limit of 25 anima rather than 100 will probably be nice
    (5)

  8. #8
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    i do play extremely casually, i always have anima. so if I am with a group i always offer up my anima cuz they are always out of theres for whatever reason. i just think it is too much freedom from the start, or instead of anima make it cost a lot of gil to teleport from a crystal. that way those millions people got will quickly disapear [=
    (7)
    MAGIC MUSHY ROOMS

  9. #9
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MattyWS View Post
    That is the case now
    right now you can be teleported to anyplace you have never been by someone in your group except gates. you can teleport from anywhere in the world. if you make the teleports only at main crystal camps, you can still get back to those with nodes at the end of leves. i just really think there is too much freedom in teleporting
    (3)
    MAGIC MUSHY ROOMS

  10. #10
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Just give each city a teleport NPC and make it cost gil. Higher rank camp = more gil.
    (10)

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