The one interesting thought I've seen so far in this thread: What to do if another tank tries to take agro and you want to prevent it? The troll tank scenario.
Provoke is on a long cooldown and only puts the person using it on equal agro - not really ahead. The sequence earlier ending with Provoke > Rage of Halone is a good one. And you can use it too, not just the troll. =)
I'd suggest adding Fight or Flight somewhere in there.
Strength potion is another possibility, though maybe you save it for a later time period when other things on cooldown.
Between fights you could additionally switch in some strength jewelry, as appropriate.
Of course you should already be running weapon with highest damage possible.
Spirits Within, Circle of Scorn, and repeated RoH combo of course. Especially when under Fight or Flight or Str potion. No messing around with Fracture or Riot Blade or other randomness.
If you start talking Warrior, then Unchained/Berserk > Provoke > Butcher's Block is the big agro grab. Maim/Storm's Eye should also be up for max effect. Probably on the SE-BB-BB pattern, not SE-BB-SE-BB. All other things being equal, I'd expect a warrior to win an agro battle if played optimally.
Best case is that the troll takes agro only briefly, then it comes back to you. Yeah it still sucks since that's boss moving. But it sucks less than boss following troll tank around for a while.
Last edited by RhazeCain; 07-26-2014 at 06:59 AM.
SE should really tweak Oaths lil bit tbh, Shield Oath should be lvl30 skill and Sword Oath lvl40. If they do this then Shield Oath could have added effect that removes enmity from comboes, as its not that fun to hold back as an OT when you and your MT have big gear diffirences. Also Oaths being OGCD would allow better minmax durning fights where you are not tanking boss 100% of time,



Why would you want your tanking stance to remove the enmity+ bonus from your combos? Not to mention that it can be hard enough to keep aggro in pre-40 dungeons as PLD as it is(against equal/better geared DPS)...SE should really tweak Oaths lil bit tbh, Shield Oath should be lvl30 skill and Sword Oath lvl40. If they do this then Shield Oath could have added effect that removes enmity from comboes, as its not that fun to hold back as an OT when you and your MT have big gear diffirences. Also Oaths being OGCD would allow better minmax durning fights where you are not tanking boss 100% of time,
Unless you ment that SWORD OATH should remove the extra enmity generation
But to the topic, with CT on the EU Center it seems to be norm that a tank from B is MT unless otherwise agreed before the fight. If I'm MT and another tank steals aggro, I take it back once and if he does it again I let him keep it. Especially at Bone Dragon...
Somewhat unrelated, but I've only had ONE ST run where the tanks aren't trying to fight for aggro. And it's super annoying, in CT, there were so many tanks that there's nothing to do...and now in ST, there's either one tank that tries to do everything, or tanks that focus on nothing but the 'big' pull for the trash or keeps having aggro fights over the bosses. I have no idea what brings out this behavior, but it is super weird and really annoying. I've always been a passive tank, if someone else wants to do it, go for it. But the amount of aggro fighting I've had to do over bosses is unreal.
This is especially bad on Amon. Where the slimes, the snakes and the Kum-Kum (ugh) can wreck havoc.





I don't get the "Rawr tank epeen" thing either, seriously. I've had runs where the three tanks are so busy fighting over the "boss," whether it be an actual boss or just a big trash mob, that the other mobs wipe entire parties. It's stupid. I tend go for MT simply because I'm pretty well geared (who doesn't want a well geared tank as MT, right?), but if someone else fights me for it and successfully pulls aggro off me, I back off and go play with some adds. It's not that hard to do. I really don't get why people want to go fight for MT, honestly; if you wanted it, you had the chance to initiate the fight yourself. Fighting for MT long-term only hurts the alliance in the end.Somewhat unrelated, but I've only had ONE ST run where the tanks aren't trying to fight for aggro. And it's super annoying, in CT, there were so many tanks that there's nothing to do...and now in ST, there's either one tank that tries to do everything, or tanks that focus on nothing but the 'big' pull for the trash or keeps having aggro fights over the bosses. I have no idea what brings out this behavior, but it is super weird and really annoying. I've always been a passive tank, if someone else wants to do it, go for it. But the amount of aggro fighting I've had to do over bosses is unreal.
This is especially bad on Amon. Where the slimes, the snakes and the Kum-Kum (ugh) can wreck havoc.
The absolute worst boss for this was Bone Dragon in Labyrinth of the Ancients; you could have tanks fighting over MT AND tanks fighting over add placement. A lot of them act like it's some sort of weird contest to get more skeletons to the ends of the platforms than all of the other tanks. Meanwhile, DPS are beating on the adds while they run around like crazy so they end up dying next to the dragon anyway... >.>
There's less tank epeenery in ST than there was in CT simply by virtue of there being fewer tanks.
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