
Well, at least more people can get into Cyrcus Tower than Labyrinth of Ancients, but it came at a cost. The whole point of a twenty-four man raid is to provide the opportunity to create more complex combat scenarios than what you can get in an eight man raid. Although not difficult, the fights in Labyrinth of the Ancients were more intricate and interesting than what we have in Cyrcus Tower.
It does help point out one particular flaw with the holy trinity though: Complexity of encounters entirely hinges on the number of tanks involved. The number of DPS and healers literally contributes nothing to the complexity of an encounter. Hybrid tank/dps or tank/healers will open up the chance for additional variety though.
Yeah, I know it has nothing to do with the OPs post, but still felt it was worth mentioning.
Having adds that require off tanking does not make a fight intricate or interesting, it just gives the extra tanks something semi-worthwhile to do with their time.
And I have to disagree entirely. Every ST boss has more mechanics 'individually' then the entirety of the LotA bosses combined. Nearly the entire CT1 raid was tank and spank, with the Giant knight boss being the only exception. The last boss at least made people move around, but even still...
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

While i agree that having more tanks in CT2 would be pointless for the face-roll content that you're facing...
There's only room for 3 tanks for every 15 DPS and 6 Healers. According to the last survey done the amount of tanks make up 1/4 (or 6/24) of the players, healers 1/4 (6/24) and dps 2/4 (12/24). There's no reason why SE should make content available to only HALF of the tanks (3/24) that want to join, all of the healers (6/24) and 25% more DPS (15/24).
It's frustrating to queue up for and only drives more tanks away from this game. We dont need that.



Roll a DPS. :P

You don't even need 3 tanks for ST. Due to ilvl, pretty much every run I've done of it has been done with a single tank.
That survey isn't perfect. Typical queue times indicate a much different situation. If people were queuing at that ratio there'd be minimal wait times but as it stands DPS have a much longer wait, meaning the queues are typically much more than 50% DPS.
That is more overgearing causing single tank trash pulls to be viable. If each group of trash was doing ~50% of the tank's hp it would not be viable to pull and nuke.
Huh, it's the second time now I see you victimize tanks and link a random survey taken by what, 3~5% of the playerbase?While i agree that having more tanks in CT2 would be pointless for the face-roll content that you're facing...
There's only room for 3 tanks for every 15 DPS and 6 Healers. According to the last survey done the amount of tanks make up 1/4 (or 6/24) of the players, healers 1/4 (6/24) and dps 2/4 (12/24). There's no reason why SE should make content available to only HALF of the tanks (3/24) that want to join, all of the healers (6/24) and 25% more DPS (15/24).
It's frustrating to queue up for and only drives more tanks away from this game. We dont need that.
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