


Monk skills give the illusion that they hit hard. Aesthetics.Shall I repeat myself then? This system has too much perception to it, why would Monk then not be precision based, it's attacks using precision hits on the rear and flanks with speed to create high paced low damage attacks. So why is this perceptively STR and Ninja becomes DEX, what separates the two? and how would anyone new to the game be able to distinguish between them? How it is implemented at the moment there is no fuss, melee it STR, ranged is DEX simples.
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