Quote Originally Posted by Sigmakan View Post
Enjoying the discussion, lets keep it going! Heres a question:

How potent will these mudra be?
I think we'll be underwhelmed with the potency of the mudra. Its a move you can do every 20seconds, off GCD. Its basically free damage every 20secs that you can do over your class-role. A similar situation is DRG being able to do jump every 40secs, and thats a potency of 200. One could almost expect then mudra to only have a potency of 100, but I think it'll be higher like 150.

However, there could be a mechanic/toggle that applies poison to your blades and disables mudra. The poison could be a 30% dmg boost. This would allow the mudra to be more potent while remaining some sort of balance with class damage. In this scenario we could see mudras being 500-600 potency. I actually think this is the route they will go. They've mentioned that rogues will use poisons, and if it was a toggle then it would allow the job-class to be more balanced.
Yoshi P did say in an interview that the majority of Ninja's DPS will come from the base Rogue skills, and that ninjtsu will be better served by using the right jutsu at the right time, etc.

An example of this seems to be apparent in the Aniversary video where the Ninja casts the water jutsu and on top of the damage it likely does to the target, it also applies a 5s buff with a sword icon. While this buff is active, 2 off-GCD skills on the hotbar become activated (they were greyed out otherwise) and then the player uses one of them, and it immediately removes the sword buff.

There were also a couple or so skills that went unused for the entire duration, one of which is likely to be the application of poison to the blades that the animation was shown for in the reveal video.