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  1. #1
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    If SE were to implement the two stat weights, maybe the NIN will have different stances, similar to what clerics does. There are already items out there that give both STR and DEX, some with VIT as well. It is not too far fetched that SE would take us in a different direction with both stats. Being in "x" stance converts all dex to str for X skills, being in "y" stance converts all str to dex for y skills. Kind of like clerics I spose.

    Who knows. Maybe we will in a month. As for now though, I am saving all this MNK gear that I am getting for just in case.
    (0)

  2. #2
    Player
    Dynza's Avatar
    Join Date
    Jul 2014
    Posts
    99
    Character
    Sahja Jinjahl
    World
    Faerie
    Main Class
    Lancer Lv 81
    Anniversary Ninja Video Observations:
    -Ninja animations seem to have been shortened.
    -Lagomorph from FF6 appears when player messes up Ninjutsu.
    -There are three Mudra signs, followed by an activation button. Further, each Mudra activated starts a count down buff on the side. This timer is likely used to force players to input their Mudras quickly and activate them before time runs out. You can move while casting Mudras.
    -Ninja attacks seem to be a combination of a branching skill chain similar to Marauders and Gladiators and off-GCD attacks. One chain ends after the second hit, and the other chain finishes off on one of two third hits which leaves a debuff on the enemy target. The other interesting element is that the ninja has a number of off-GCD cooldown abilities that aren't Mudras and can be weaved into without breaking the attack chains. Many of these appear to be damage attacks as well as debuffs, but its unclear exactly what all of them do.
    -The Ninja has a mouse-clickable teleport.
    -Two Ninja abilities are greyed out until the Ninja casts a certain water elemental ninjutsu, providing a small buff. Once the buff was activated, the ninja was able to press one, and only one, of two grey-out abilities, though appeared available. This may be the choice attack debuff that Ninja's must consider when fighting enemies and choosing the right one for the right situation. Like the other Off-GCD abilities, these did not break the attack chain.
    -This may not be final, but may of the ninja abilities are relatively cheap. Between 50 and 60 TP with ranged and AE attacks both costing 120. Yet we don't know the cost of Ninjutsu spells, which may actually cost MP or could equally cost TP.
    -The Mudra activation button, changes its icon depending on how many Mudra were activated. Although, it seems to me that it might be representing the spell that will cast when pressed.
    -There seems to be a pick-pocket skill. Steal, Pilfer, Mug, whatever you want to call it.
    -One Off-GCD ability immediately finishes the cooldown on the Mudras allowing them to be instantly cast again.
    (3)
    Last edited by Dynza; 08-28-2014 at 04:03 PM.