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Thread: Potions

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  1. #1
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RazeLandale View Post
    Only thing they're good for is getting another flare off on blm. Half the cooldown would be nice for them I suppose. For everyone else what's the point of halving the cooldown on something you never use anyway?

    In tough coil fights when I need to sing, an extra 500 MP sure comes in handy to keep MP flowing.


    So no, that's not the only thing they are good for.
    (2)

  2. #2
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by meischoice View Post
    -Do you think they should change the potion duration to at least 30 seconds for stat increasing potions?
    Currently stat potion are 15% damage buff for 15 sec with 4.5 min cooldown (HQ X-potion). Medium boost with medium duration, but long cooldown. It makes this boost rather weak and situational.
    Adjusting boost to make it good - it means that this will force people to use them constantly, that is bad as already was mentioned, because it moves game to "buy to win" territory, which ff14 team tries to hamper as much as possible.
    For the same reason ilvl90 crafted jewelry was omitted in 2.2 and nerfed heavily in 2.3.

    Quote Originally Posted by HakuroDK View Post
    X-Potion: Level 45-50: "Restore 50%(60%) of HP" Requires Level 45
    And ban them completely from Coil, right?
    50-60% of instahealing is 3 stack of aetherflow of half of benediction, it's a little too much of emergency lifesaving available for everyone.
    (0)

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