In tough coil fights when I need to sing, an extra 500 MP sure comes in handy to keep MP flowing.
So no, that's not the only thing they are good for.

Currently stat potion are 15% damage buff for 15 sec with 4.5 min cooldown (HQ X-potion). Medium boost with medium duration, but long cooldown. It makes this boost rather weak and situational.
Adjusting boost to make it good - it means that this will force people to use them constantly, that is bad as already was mentioned, because it moves game to "buy to win" territory, which ff14 team tries to hamper as much as possible.
For the same reason ilvl90 crafted jewelry was omitted in 2.2 and nerfed heavily in 2.3.
And ban them completely from Coil, right?
50-60% of instahealing is 3 stack of aetherflow of half of benediction, it's a little too much of emergency lifesaving available for everyone.
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