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Thread: Potions

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  1. #1
    Player
    HakuroDK's Avatar
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    Sep 2013
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    Ul'dah
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    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Well the way Potions currently are is "Restore X% of HP (Max X Amount)". That's fine for food items which are always in high demand, but for potions, that needs to change. I propose level-scaled potions.

    Potion: Level 1-15: "Restore 50%(60%) of HP" Level 15-30: "Restore 20%(25%) of HP" Level 30-45: "Restore 10%(12%) of HP" Level 45-50: "Restore 5%(6%) of HP"
    Hi-Potion: Level 15-30: "Restore 50%(60%) of HP" Level 30-45: "Restore 20%(25%) of HP" Level 45-50: "Restore 10%(12%) of HP". Requires Level 15
    Mega-Potion: Level 30-45: "Restore 50%(60%) of HP" Level 45-50: "Restore 20%(25%) of HP" Requires Level 30
    X-Potion: Level 45-50: "Restore 50%(60%) of HP" Requires Level 45

    That way, the cooldown timers would be more justified, I think. Obviously, this wouldn't be flawless, and it should scale level-by-level, but you get the idea, right?
    (1)

  2. #2
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by HakuroDK View Post
    Well the way Potions currently are is "Restore X% of HP (Max X Amount)". That's fine for food items which are always in high demand, but for potions, that needs to change. I propose level-scaled potions.
    I think the current % recovered are fine... the real problem is the caps on amount recovered. Currently a NQ X-Potion or Hi-Elixir will only recover 1/8 an i100 Healer's HP or 1/16 to 1/20 of an i100 Tank's HP. If there was a Potion that recovered 25% to a max of 2040 hp having a couple in a your pocket would be nice but not required even if they had a 2.5 min cooldown.
    (1)

  3. #3
    Player
    Kyana's Avatar
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    Mar 2011
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    Ul'dah
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    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HakuroDK View Post
    snip
    Quote Originally Posted by Ultimatecalibur View Post
    If there was a Potion that recovered 25% to a max of 2040 hp having a couple in a your pocket would be nice but not required even if they had a 2.5 min cooldown.
    That's true.
    It would be nice as an emergency or support item when you see the healers run low on MP, are incapacitated or struggle to keep everyone alive.
    But the current ammount just doesn't help at all. Auto attacks of bosses deal more damage than a high level potion heals ><
    (0)

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