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Thread: Potions

  1. #31
    Player
    Anapingofness's Avatar
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    Mar 2011
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    Gridania
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    Character
    Bisera Cecilina
    World
    Adamantoise
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    Armorer Lv 76
    I made a similar thread a long time ago.
    So I'll just leave this here.... but know that I do agree with you. Especially on the cooldown/shared potions part. ^^

    http://forum.square-enix.com/ffxiv/t...ressing-please.
    (0)

  2. #32
    Player
    Nukocafe's Avatar
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    Character
    Yurika Huin
    World
    Gilgamesh
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    Fisher Lv 80
    I only use the x-int potions during burn phases in coil. otherwise ive never really had use for them except when leveling my newbie tank until level 12 or so :P
    (0)

  3. #33
    Player kidvideo's Avatar
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    Ember Rage
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    Coeurl
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    Arcanist Lv 80
    Something needs to be done. Potions are generally useless unless you're leveling an alchemist.
    (1)

  4. #34
    Player Zaft's Avatar
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    Jan 2012
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    Ul'dah
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    Character
    Leo Strut
    World
    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by kidvideo View Post
    Something needs to be done. Potions are generally useless unless you're leveling an alchemist.
    Potions are very useful for progression raiding. God only knows how many stat pots, poison pots and ethers we go through.
    (0)

  5. #35
    Player
    Shadex's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Shadex De'marr
    World
    Seraph
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    Gladiator Lv 62
    They need to do something. I have every single combat class maxed and I can count on one hand the number of times I have used a potion... and I have maxed Alchemist too! What a complete waste of a crafting profession. Well, glad we are here to make wands and books. You know, all 4 of them or so. Square says potions cannot become something that will upset the end game and become a must have item.. but they have no issue making food 30m? They should make potions a big boost in some fashion that last a good minute at least with a 30m cooldown. Something...
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  6. #36
    Player
    ispano's Avatar
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    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zaft View Post
    Potions are very useful for progression raiding. God only knows how many stat pots, poison pots and ethers we go through.
    ikr, It's even better when the slackers won't even get you the materials half the time, yet still expect the pots to be there and ready to go.
    (0)

  7. #37
    Player
    Felessan's Avatar
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    Limsa
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    Character
    Staisy Sama
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    Sargatanas
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    Archer Lv 60
    Quote Originally Posted by Zaft View Post
    Potions are very useful for progression raiding. God only knows how many stat pots, poison pots and ethers we go through.
    This is why they will not buffed. As they already helps significantly in a number of situation, when there is a tight dps check.

    Quote Originally Posted by Shadex View Post
    I have maxed Alchemist too! What a complete waste of a crafting profession.
    Do you know how profitable and liquid these HQ X-potion? You really should check the market....
    (0)

  8. #38
    Player kidvideo's Avatar
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    Ember Rage
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    Coeurl
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    Arcanist Lv 80
    Quote Originally Posted by Zaft View Post
    Potions are very useful for progression raiding. God only knows how many stat pots, poison pots and ethers we go through.
    oh? That's interesting... I must be missing something. Is this BC?
    (0)

  9. #39
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Garlyle View Post
    The stat potions are hella awkward, to be honest. Tiny duration but significant effect and if you really want to maximize your output you'll be using two of them per attempt on a high-level fight - which gets very expensive, very fast. Right now though they're in a situation where the short duration does make them optional even in second coil - I actually fear it'd hurt a lot of newer/poorer raiders if they were buffed into a "must have" power level. (At least raid-ready food lasts multiple wipes!)

    HP/MP potions could definitely use a pick-me-up though, that much I completely agree on.
    I agree that restorative potions should be looked at, and probably at least separated from the stat potions.

    Stat potions, on the other hand, are entirely worth it. Maybe not at the individual level, but if your raid group of 4 or 5 dps all use a stat potion at the same time it becomes a pretty significant damage increasing CD. As for cost, yea the HQ X series is hella expensive, or time consuming to make. I use the mega-pots of STR on DRG and MNK, it's only 49 str but they are only like 80 gil, which is very, very reasonable IMO.
    (0)
    Last edited by whiskeybravo; 07-26-2014 at 06:51 AM.

  10. #40
    Player
    Airget's Avatar
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    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    They could shift focus on making potions items that are worth using during leves, treasure maps and content designed in the open world for small parties rather than something that would end up being forced on users in big parties.

    So maybe altering potions where the cooldown and cure potency are increased during leves, treasure maps and such to allow players who want to solo but might not have the healing potency to have more of a fighting chance.

    The best example of this would be those who do the alexandrite maps and don't havea means of removing the malboro's bind effect, and while I believe there isa potion that does it, it's cause of the cooldown it's not worth using, however if they made it where using said potions only imposed a 10-20 second cooldowns within "treasure map instances" then content could be more balanced for each job to solo in said manner.
    (0)

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