Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 42

Thread: Potions

Hybrid View

  1. #1
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Stat potions don't need their duration increased, as most dps cool downs don't last longer than 20 seconds. What I think needs to be changed is two fundamental oversights.

    1) Put restorative potions and stat potions on two different timers.
    2) Reset your timer when you return OR the entire party resets (aka a wipe)

    If they implemented both of these I'd be very happy. Stat potions on a 5min timer is fine, but restorative should be shorter (or restricted in dungeons, as others mentioned).
    (0)

  2. #2
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    I made a similar thread a long time ago.
    So I'll just leave this here.... but know that I do agree with you. Especially on the cooldown/shared potions part. ^^

    http://forum.square-enix.com/ffxiv/t...ressing-please.
    (0)

  3. #3
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    I only use the x-int potions during burn phases in coil. otherwise ive never really had use for them except when leveling my newbie tank until level 12 or so :P
    (0)

  4. #4
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Something needs to be done. Potions are generally useless unless you're leveling an alchemist.
    (1)

  5. #5
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by kidvideo View Post
    Something needs to be done. Potions are generally useless unless you're leveling an alchemist.
    Potions are very useful for progression raiding. God only knows how many stat pots, poison pots and ethers we go through.
    (0)

  6. #6
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zaft View Post
    Potions are very useful for progression raiding. God only knows how many stat pots, poison pots and ethers we go through.
    ikr, It's even better when the slackers won't even get you the materials half the time, yet still expect the pots to be there and ready to go.
    (0)

  7. #7
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zaft View Post
    Potions are very useful for progression raiding. God only knows how many stat pots, poison pots and ethers we go through.
    This is why they will not buffed. As they already helps significantly in a number of situation, when there is a tight dps check.

    Quote Originally Posted by Shadex View Post
    I have maxed Alchemist too! What a complete waste of a crafting profession.
    Do you know how profitable and liquid these HQ X-potion? You really should check the market....
    (0)

  8. #8
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zaft View Post
    Potions are very useful for progression raiding. God only knows how many stat pots, poison pots and ethers we go through.
    oh? That's interesting... I must be missing something. Is this BC?
    (0)

  9. #9
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    They need to do something. I have every single combat class maxed and I can count on one hand the number of times I have used a potion... and I have maxed Alchemist too! What a complete waste of a crafting profession. Well, glad we are here to make wands and books. You know, all 4 of them or so. Square says potions cannot become something that will upset the end game and become a must have item.. but they have no issue making food 30m? They should make potions a big boost in some fashion that last a good minute at least with a 30m cooldown. Something...
    (0)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    They could shift focus on making potions items that are worth using during leves, treasure maps and content designed in the open world for small parties rather than something that would end up being forced on users in big parties.

    So maybe altering potions where the cooldown and cure potency are increased during leves, treasure maps and such to allow players who want to solo but might not have the healing potency to have more of a fighting chance.

    The best example of this would be those who do the alexandrite maps and don't havea means of removing the malboro's bind effect, and while I believe there isa potion that does it, it's cause of the cooldown it's not worth using, however if they made it where using said potions only imposed a 10-20 second cooldowns within "treasure map instances" then content could be more balanced for each job to solo in said manner.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread