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Thread: Potions

  1. #21
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    The stat potions are hella awkward, to be honest. Tiny duration but significant effect and if you really want to maximize your output you'll be using two of them per attempt on a high-level fight - which gets very expensive, very fast. Right now though they're in a situation where the short duration does make them optional even in second coil - I actually fear it'd hurt a lot of newer/poorer raiders if they were buffed into a "must have" power level. (At least raid-ready food lasts multiple wipes!)

    HP/MP potions could definitely use a pick-me-up though, that much I completely agree on.
    (1)

  2. #22
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    What I'd like to see is separate CDs for HP/MP pots, separate CDs for debuff pots(poison, paralysis etc...), separate CDs for the stat buffs(dex, str, etc...).

    And at the CDs for the stat pots I'd like to see increased duration of the effects or shorten the CDs. For a 15s CD I'd say 2.5min on nq and 2 min on hq.
    (1)

  3. #23
    Player
    Logo's Avatar
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    Aug 2013
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    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    they should be useful.
    (0)

  4. #24
    Player
    HakuroDK's Avatar
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    Sep 2013
    Location
    Ul'dah
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    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    One great way I think Stat Potions / Status Poisons could be adequately utilized is if there was an item use macro of some kind.
    (1)

  5. #25
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HakuroDK View Post
    One great way I think Stat Potions / Status Poisons could be adequately utilized is if there was an item use macro of some kind.
    Actually, you can either throw them in your hotbar or write a macro for them. Not sure what you mean.

    Edit: Sry, seems like the macro command for using items was removed.
    (0)
    Last edited by Kyana; 07-25-2014 at 08:41 PM.

  6. #26
    Player JayCommon's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RazeLandale View Post
    Only thing they're good for is getting another flare off on blm. Half the cooldown would be nice for them I suppose. For everyone else what's the point of halving the cooldown on something you never use anyway?

    In tough coil fights when I need to sing, an extra 500 MP sure comes in handy to keep MP flowing.


    So no, that's not the only thing they are good for.
    (2)

  7. #27
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by meischoice View Post
    -Do you think they should change the potion duration to at least 30 seconds for stat increasing potions?
    Currently stat potion are 15% damage buff for 15 sec with 4.5 min cooldown (HQ X-potion). Medium boost with medium duration, but long cooldown. It makes this boost rather weak and situational.
    Adjusting boost to make it good - it means that this will force people to use them constantly, that is bad as already was mentioned, because it moves game to "buy to win" territory, which ff14 team tries to hamper as much as possible.
    For the same reason ilvl90 crafted jewelry was omitted in 2.2 and nerfed heavily in 2.3.

    Quote Originally Posted by HakuroDK View Post
    X-Potion: Level 45-50: "Restore 50%(60%) of HP" Requires Level 45
    And ban them completely from Coil, right?
    50-60% of instahealing is 3 stack of aetherflow of half of benediction, it's a little too much of emergency lifesaving available for everyone.
    (0)

  8. #28
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HakuroDK View Post
    One great way I think Stat Potions / Status Poisons could be adequately utilized is if there was an item use macro of some kind.
    Please, please this! My crosshotbar space is too precious to devote a whole slot to a single potion type - let alone several slots to several potions! And navigating to a menu to use a potion takes almost as long as the potion's duration, definitely not something that can be done in a pinch situation.
    (0)

  9. #29
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    I wouldn't mind about CD if: we could use them on anyone, in and out of combat. The CDs would still affect the users, same with Gold Needles for Petrification, Phoenix Downs for a man down, Salts to wake up from sleep, etc..

    I never been in PvP, hope these works there ^^

    I'm using Spine drops for when the healers don't Esuna/Leech me when I'm paralyzed for longer than 15 seconds, same with Antidote. But you have to time them as the ridiculous CD kicks in.

    Else like JayCommon, MP for Bard songs.

    I've been trying to use Echo Drops when the beast (Catoblepas?) in Halatali HM Blinds us: not working >.< (you can esuna/leech but not many healers do it ^^)

    I wonder why making Alchemist a class if it's usage is limited.. until now with the augmentation stuff of course..

    And yes, I vouch for Macros.

    Thank you SE.
    (0)

  10. #30
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Stat potions don't need their duration increased, as most dps cool downs don't last longer than 20 seconds. What I think needs to be changed is two fundamental oversights.

    1) Put restorative potions and stat potions on two different timers.
    2) Reset your timer when you return OR the entire party resets (aka a wipe)

    If they implemented both of these I'd be very happy. Stat potions on a 5min timer is fine, but restorative should be shorter (or restricted in dungeons, as others mentioned).
    (0)

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