

indeed but that is not the problem, the thing is everyone talks about how annoying these contents were but not even mentioning the problem of the reward.
and no I don't want easier ways to obtain the rewards, if you are talking about me Dannythm, I dont really give a damn about allied seal because the reward isn't worth the hassle imo.
the 110 gear will soon be replaced so i dont see the point in farming for sands and oils, I join my friend's party every now and then because i'm bored and dont have anything else to do these days, otherwise i just ignore hunt, it's boring and the reward is not worth it, again.
so no, again, I don't want the reward to be easier to obtain, but I do think that having only one content giving it is not really a good idea.
now, because I know that my english is far from being perfect, i did re-red the op, same conclusion; every single statement of his contains the same thing; asking for multiple ways to obtain the allied seals.
His motive is totally irrelevant to me, be it having fun hunting monsters without a horde of players or just to have easier ways to obtain seals, the fact is, I agree that having only one content giving this kind of reward can only lead to zerg rush.
You and many others are free to enjoy hunt as it is just as i and many others are free not to enjoy zerg rushes
Edit: Again, in case you're talking about me, if i wanted easy seals, I wouldn't mention making different content with the reward, breaking the zerg chain would only make hunts more difficult to spot and kill ( it wouldn't take 2 seconds anymore) since it would actually make it harder to get seals.
The reason i'm playing this game is for fun, not reward, i wouldn't mind huntmobs taking 10 mins to defeat for the same reward if it actually was fun.
Last edited by Phyllo; 07-25-2014 at 11:53 PM.
I was with you until you said no more crafters in Hamlet Defense. Having the waves of mobs followed by a boss in a FATE already exists (Highbridge and Dark Devices come to mind), but DoL/DoH could definitely use some content like 1.0 Hamlet Defense.Make both Hamlet defence and chocobo escort work like FATE, difficulty is dynamic based on how maybe people currently occupy the "bubble" don't place resitrctions on participation.
And screw 1.0 hamlet defense. That was the worst, even more so than the cluster that in the hunt.
Just make waves of mobs after mob attack with a large boss at the end. none of that crafter crud.
Last edited by Schaeffa; 07-26-2014 at 06:06 AM. Reason: Added quote
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