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  1. #271
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by kidvideo View Post
    These quests are not pointless. They appear to be carefully crafted to introduce you to level appropriate areas & show you the geography of the land. It's one of the features of this game that struck me as very well thought out when I first started playing.

    Interesting that you have the opposite view...
    Have you played any other mmo? Just curious, because every other mmo does the exact same quest design. It's called mmo on rails or I like to call it quest train. It is designed in a way where one quest will lead you to 10 others in a different area. It's probably one of the worst mmo designs in my opinion, because not only do the quests have no real meaning in themselves because there's soo many of them, that they cannot do quality, which I want in a video game I pay monthly for. Another reason is the game tells you where to go and does the exploring for you, there is no sense of wonder, or help from the community.

    Like for an example, FFXI. Where the heck do you go when you first level up to level 12. Beginners have NO idea, I sure as heck had no idea what to do. It forces you to use the community knowledge and forces one another to help each other. This design leaves nothing to the imagination, you know what to expect and where it will take you. Hand holding my friend.
    (1)

  2. #272
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tolmos View Post
    Man... I can't imagine how frustrating this game would be without teleport. =D I have 3 or so hours a night to play, and can usually get a good few things accomplished in that time. If they removed teleport, it would quickly be reduced to maybe 1-2 tasks a night. I'd spend more time traveling to my quests than actually doing the quests.

    Wow. Yea, I actually like this thread, because it's made me stop and really appreciate how good we have it compared to how awful it could be.
    With duty finder on how it is.... you should still get more than just 1-2 things done a night.
    (1)

  3. #273
    Player
    Dagger_32's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Dagger Deviljho
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ErBear View Post
    With duty finder on how it is.... you should still get more than just 1-2 things done a night.

    As someone else who has many time constraints, getting ONE dungeon done a night is impressive. Sure I might be playing from 9pm to Midnight, but my queue is about 45 minutes, IF I AM LUCKY. Waiting for Ultima's Bane took over an hour. Then it comes to actually running the dungeon or in a Primal's case, killing the Primal, both which usually take about 40mins to an hour. Then add to it that people are constantly dropping out of DF, ignoring PF (if you are not Hunting) or rage-quitting Primals and it takes even longer or you can't even finish.

    Tolmos is 100% correct.
    (4)

  4. #274
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dagger_32 View Post
    As someone else who has many time constraints, getting ONE dungeon done a night is impressive. Sure I might be playing from 9pm to Midnight, but my queue is about 45 minutes, IF I AM LUCKY. Waiting for Ultima's Bane took over an hour. Then it comes to actually running the dungeon or in a Primal's case, killing the Primal, both which usually take about 40mins to an hour. Then add to it that people are constantly dropping out of DF, ignoring PF (if you are not Hunting) or rage-quitting Primals and it takes even longer or you can't even finish.

    Tolmos is 100% correct.
    Hmm sounds like my wait time on FFXI partie wait times, guess duty finder isn't that great after all. Either way with duty finder and the situation you're describing me, doesn't seem like teleporting really has any effect on completing just as much as you would if you didn't teleport. Queue up for the duty, run to an area you wanna go kill at (takes 15mins to get anywhere) that leaves 30mins to do a quest or two or maybe a hunt or something else.

    I'm 100% sure if we didn't have as much convenience, the people wouldn't even think twice on HEY WE NEED MORE CONVENIENCE to do one or two extra thing a night. In fact it would expand the mmos lifespan by that much longer.
    (1)

  5. #275
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ErBear View Post
    Like for an example, FFXI. Where the heck do you go when you first level up to level 12. Beginners have NO idea, I sure as heck had no idea what to do. It forces you to use the community knowledge and forces one another to help each other. This design leaves nothing to the imagination, you know what to expect and where it will take you. Hand holding my friend.
    That is the opposite of good game design. Telling you where to go is not hand-holding. Telling you how to do something is hand-holding. The ambiguity of FFXI was obnoxious more than it was interesting. I had FFXI Wiki open at all times. Everything already took forever, why make it take longer for no reason?

    Also, you couldn't do anything while waiting for a PT, because you had to run to the camp spot. People would get mad if you took too long and look for replacements.

    FFXIV, I can wait for a duty, farm atma, look for hunts, level my chocobo, all at the same time. Sure, some of these things are less significant than others, but I'm always doing something. If you are actually sitting and waiting for a DF, you are playing like a nincompoop. You are aware you can change jobs while waiting for PF/DF, right? Yet another you can do while waiting! Level up while waiting! You couldn't do that in FFXI for the above reason. If you were leveling in La Theine outside of a PT, put up your flag, but put in your search comment that you were LFP, no one would give a shit. They knew you had to warp back to the moogle, change jobs, teleport to the necessary zone. Run there. A nearly 30 minute process.

    Sorry, I like to multitask. And no, I didn't play during Abyssea. So no to any of that business.
    (5)

  6. #276
    Player
    Dagger_32's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Dagger Deviljho
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ErBear View Post
    *snip*
    Ha! Look at DF and look at the dungeons now. People queue for them, fight the boss they need, don't get what they want then quit because they do not want to waste all their time. Now imagine if everyone's time was wasted by walking, so that they had even less time for dungeons, the quitters would multiply and the game quality would go way way down.

    Teleporting DOES save me a great deal of time.

    My game time is is generally broken down like this:

    1. Queue for whatever Dungeon I need done that night.
    2. Teleport to Ul'dah, make sure my equipment is repaired, update my retainers inventory/armor/venture
    3. Teleport to my daily beast quests (I do not do all of these, I do the ones I find most convenient)
    4. Teleport to the Central Shroud and work on my atma farming.
    5. Farm the fates and keep an eye out for hunts in the area. (I may teleport to another atma area if I get bored in CS)
    6. During the fates I usually queue up in DF.
    7. If I am lucky run a dungeon in 40 mins.
    8. If there is still time do my daily Guildhest or Low Level dungeon. (Low level dungeon is risky at this point due to the time.)
    9. Continue Atma Farming.

    ...and there you have it. That is my general daily to-do list. It changes every now and then if my FC needs help, or I finally have enough seals for a new armor piece. Sometimes I work on crafting and sometimes I switch to CNJ and just play around. Without teleporting I would not be able to do even half of that. It would basically be:

    1. Find the closest armor mender
    2. Walk to dungeon and wait in queue, unable to stray to far or accomplish much else.
    3. ...and you're out of time.
    (1)
    Last edited by Dagger_32; 07-29-2014 at 05:29 AM.

  7. #277
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dagger_32 View Post
    new list
    1. Takes 40mins as you say, that's enought time to walk to 2. and do 3.
    4. I'm not saying take away teleports just have restriction on them, so if need be use a teleport there.
    5. is tied to 4.
    6. Ok... well by now you should already be in a dungeon if you queued it up, though your just trying to add things now, even still queue up again? Even still you have another 40mins do do things like 8. and 9.
    7. you just did a dungeon and now doing another.

    This world is tiny and doesnt take more than 15mins to run somewhere on the map. Even still not once did I say take away teleporting in this thread(only in title to catch attention). You will still have teleports so, why you fighting on restricting something you will still be able to utilize because you don't play as much as a hardcore player who might not beable to teleport all the time because they play all the time.

    There is no choice or consequence in this game, let alone connection to the world. Everywhere you look you lose connection, instances, teleports, teleporting airships, instances, mob zones(where they don't chase you). The npcs talking how dangerous it is out there yet it's super easy to kill everything. This world doesn't connect with itself or to the players.

    My point is, even if you couldn't do one or two things from that list a night, YOU WOULDN'T EVEN NOTICE.
    (1)
    Last edited by ErBear; 07-29-2014 at 05:35 AM.

  8. #278
    Player
    Dagger_32's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Dagger Deviljho
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ErBear View Post
    *snip*
    I feel very connected to my character and the world. Maybe the problem is *gasp* you not actually PLAYING the game. It would be hard to connect to it if I never played it. As it stands now I feel very connected to my character, our accomplishments and the world. This game has got amazing lore. Perhaps you should read up on that if feeling connected to the world is your greatest concern.

    Just the other day I found out my chocobo was a male! ALL of our chocobos are male? Who knew!? Details like that (and why they are all males) are what make this game awesome and can connect you to the world, it just takes more effort than perhaps pushing an arrow key until you get to your destination. (How that connects you to the world, rather than just teleporting, I will never understand.)

    No one is stopping you from travelling how you choose to, so by all means do not use the teleporting system. It is that simple.

    Would you like me to force you to read lore so that you feel as connected as I think you should be?
    (3)
    Last edited by Dagger_32; 07-29-2014 at 05:46 AM.

  9. #279
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by ErBear View Post
    snip
    This is why I am in favor for " Restricted Teleports".

    1) Hardcores that want this sort of thing will be limited to how many times they teleport a day/week etc.
    2) Casuals that have only 2-4 hours a day can still teleport as normal because the restriction would be within their limits thus it's like it's not even there.

    Meeting half way, but personally I don't mind the system we have now, but I would be in favor with something as this.
    (2)

  10. #280
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dagger_32 View Post
    1000 crap
    I've played the game, I have multiple level 50's. Also, lore, really? Yoshi already broke this worlds lore that was already established soooo that breaks my immersion even further.

    I'm not telling you how to play the game, you would still beable to teleport just like you are just fine, with the restrictions I want you probably wont even be effected, just like I said prior, you wouldn't even notice, so why you still fighting me?
    (1)

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