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  1. #221
    Player
    Souljacker's Avatar
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    Apr 2011
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    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Riepah View Post
    Make the Chocobo Porter network connected so I can choose where I want to go at any Chocobo Porter in the world and be brought there - and make Chocobo Porters free of charge. That gives people a slow, but free option to get wherever they want, and they can go AFK in the process if they so desire.
    What is it with XIV (and XI) players with wanting the developers to implement things for us to NOT play the game? Going AFK while on a chocobo? Hated it in XI. Autorun across the plains? Hated it in XI. Airship? Good gravy talk about losing 10 minutes of my life for no good reason. When I think back to all the time I spent NOT playing the game versus PLAYING the game during my XI years and compare it to porting to Coerthas and immediately running to my first FATE of the day... Some things really should just be left in the past. It wasn't that great. Really, I promise you.
    (4)

  2. #222
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Landsoul View Post
    Yo Yoshi, can you please disable the ability to use mounts it's ruining my experience, i prefer walking than using mounts.
    You may prefer walking, but I would prefer to have to crawl everywhere. It'd make the world feel even larger than it is.

    Although, I do feel as though there is an alternative here.

    I could just, y'know, not use the teleport ability. Just like how there are buses and trains in the real world, if I feel like walking I can do that. I'm not forced to use them.
    (0)

  3. #223
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Souljacker View Post
    What is it with XIV (and XI) players with wanting the developers to implement things for us to NOT play the game? Going AFK while on a chocobo? Hated it in XI. Autorun across the plains? Hated it in XI. Airship? Good gravy talk about losing 10 minutes of my life for no good reason. When I think back to all the time I spent NOT playing the game versus PLAYING the game during my XI years and compare it to porting to Coerthas and immediately running to my first FATE of the day... Some things really should just be left in the past. It wasn't that great. Really, I promise you.
    Don't get me wrong, I am not at all in favor of removing the teleporting system. My suggestion was supposed to be implemented in ADDITION to it, so people have the OPTION to use a slow, free means of transportation that'll have the neat little side effect of improving some other people's "immersion" by having more people actually travelling around rather than just showing up out of nowhere at the Aetheryte. And making the Chocobo Porters interconnected IS a rather reasonable thing, because as they are now, they are nigh useless.
    (0)

  4. #224
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Haven't gone through the whole thread, but I caught the start of this the other day and wanted to hit on a couple of things.


    1) Removing teleports does not 'encourage exploration'.
    Running directly from A to B is not 'exploration', especially if you've already run that path countless times before, and that's all that removing teleports will accomplish on that front.
    What will encourage exploration is a world conducive to exploration. The tiny, heavily structured world we're given, however, does not. Even if everyone suddenly did start wandering off the beaten path, it would become dreadfully apparent that the world is very small, its actual scale is pitiful and there's really not enough to see or experience that 'exploration' would remain a viable past-time. They'd have to raze the whole landscape again (and handwave the change in scale) for ARR to have a compelling world to explore.
    which leads me to
    2) While having events scattered about is good, not everything in the world needs something to actively do there.
    This one is personal opinion obviously, but I always see people saying that expanding the world is pointless unless you fill it with events, dangerous monsters, etc, and I disagree with that. With all the annoyance I tend to hear about the 'theme park' model, I'm kind of surprised there's such a desire to force all new locations to feature an overt 'attraction'. Really, this is the kind of thing that's started to bug me in these games; they can't just add things that are simply part of the world to enjoy and admire. Every place, feature, and point of interest in the world tends to exist as a prop for an event/quest/fate/whatever to be built around.

    And with respect to exploration, the idea of adding in mobs that actively make you want to avoid an area? ...
    Well, I suppose I can see some appeal to that, but overall it impedes the feeling of 'exploration' and the ability to simply enjoy the world, rather than enhances it, in my eyes. Honestly, I like to sightsee. And when I'm doing so, I don't want to fight. Normal mobs are bad enough and combat simply becomes a massive annoyance that interferes with my ability to wander about and enjoy the scenery since I've got to keep dealing with that distraction.

    I'd actually just like to see large areas of pure nature added. No settlements, outposts, or scouts 2 feet away from everything (I'm looking at you, GW2), but just large areas where you can wander off for 30 minutes in one direction without being smacked in the face with a FATE, a quest, or any signs of 'modern' civilization. Maybe have some caves, ruins, etc. to explore and periodically update them with new, unannounced, hidden changes here and there. No real 'features' or anything; more like 'some ice melted and a new passage way appeared' or 'A bunch of deer have moved into this part of the forest' or something.
    And while I'd love simple naturescapes as mentioned above, the obsidian sanctum from GW2 is the best example I've experienced of how I feel exploration should be handles (sans the PvP, that is. That was a terrible idea.) Parts of it are a bit gimmicky and feel contrived, admittedly, but the simple feel there... amazing.... When I saw the area leading to the Crystal Tower, I saw a small glimmer of the potential for that in this game. Granted, that... didn't pan out, but still. :-(
    (1)

  5. #225
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Well I am going to answer this question with: What I would want? and What should be implemented? ( May not be exactly what I want but I can deal with it for the game to be better.)

    What I would want? I Don't mind teleport, teleports are essential within the lore of the story and what not. Using them everywhere you turn does make the game feel like a "Speed Run". So what I want out of teleports is to have FFXI like teleports where a certain job has the only access to traveling of sorts.

    What should be implemented? ( Within a realistic expectation by the games design.) A restriction of sorts FFXIV 1.0 Anima system was great for just that, however with a little tweaking perhaps you can only go to X destination once every 5-6 hours ( Each area you travel to has it's own time limit).

    Overall, Just give open world travel more meaning ( What are mounts for? Show and tell?), I don't care how you do it as long as we don't instantly travel there.
    (2)

  6. #226
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Starlord View Post
    cut
    Starlord, first I wanna say wow~ I'm shocked at your post and would have never thought that you would say put a restriction on teleporting.
    and I agree with you~


    I just wanna say thank you everyone who put in their opinions and not saying "Another rokien thread" "rokien thread move on." except for a few people.

    I feel like with all that has been talked about, this has been a successful thread and I feel like we are slowly coming to an agreement on what would be a middle ground. So, thank you again~
    (1)

  7. #227
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by ErBear View Post
    -snip-
    Well, I personally love the game for what it is, teleports do make the game somewhat easier in terms of travel, but it doesn't impact my gaming experience with this game. In terms of Instanced content the Duty Finder is great for that, I don't have to mindlessly wait for a party for hours to do something! Open world content however is a different story, it needs to feel like your part of the world not jumping around all the time from aether to aether.

    Yoshi-P, You are doing a great job with this game keep up the great work! However, there are areas of the game that still need improving/changing etc.
    (0)

  8. #228
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Hmm... I have been thinking of late how underused airship travel is. Perhaps it would have best if the only way you could get to the cities was via airship. As for teleports, I think that there is perhaps a few to many but I think that disabling them completely would be a bad thing. I understand wanting to make the world seem bigger, and many times I will take walking over teleportation, but there are some times (Such as when end-game questing) when connivance of travel is a life-send.

    Besides, taking them out now would do far more bad then good.
    (0)

  9. #229
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Hurlstone View Post
    Besides, taking them out now would do far more bad then good.
    This I agree with, if something like this were to change it would need to be done over time " With very VERY delicate care".
    (0)

  10. #230
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hurlstone View Post
    Hmm... I have been thinking of late how underused airship travel is. Perhaps it would have best if the only way you could get to the cities was via airship. As for teleports, I think that there is perhaps a few to many but I think that disabling them completely would be a bad thing. I understand wanting to make the world seem bigger, and many times I will take walking over teleportation, but there are some times (Such as when end-game questing) when connivance of travel is a life-send.

    Besides, taking them out now would do far more bad then good.
    Well when some of the concept are came out for ARR:

    It showed that some of the crystals were damaged and unusable, they could easily do that now and tie it in with story and not do any damage.
    (3)

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