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  1. #211
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Felis View Post
    Why not also removing all mounts?
    And keep Chocobo as a not rideable companion?
    now now, dont go giving our boys some dangerous ideas XD

    (there wasn't any chocobo at first anyway xD)
    (0)

  2. #212
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I stand firmly that teleportation in itself isn't the problem, but as it is the system does more harm than good.

    I'll say it again that the reason instant teleportation exists is because the overworld is so bland that there is no reason to spend more than 5 minutes traversing it before you AFK and que up for Duty finder. Teleportation should be a powerfull tool that is earned through playing the game. The world should slowly unfold to players, have purpose in every area, every quest, every NPC. The open world needs to exist for more than FATES and a un-ending ammount of quests that people skip through to level up.

    The world should feel alive, as it stands it doesn't it's a backdrop for a lobby system.
    (5)

  3. #213
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Jynx View Post
    I stand firmly that teleportation in itself isn't the problem, but as it is the system does more harm than good.

    I'll say it again that the reason instant teleportation exists is because the overworld is so bland that there is no reason to spend more than 5 minutes traversing it before you AFK and que up for Duty finder. Teleportation should be a powerfull tool that is earned through playing the game. The world should slowly unfold to players, have purpose in every area, every quest, every NPC. The open world needs to exist for more than FATES and a un-ending ammount of quests that people skip through to level up.

    The world should feel alive, as it stands it doesn't it's a backdrop for a lobby system.
    I'll agree with this, teleportation itself is not the problem in fact no single aspect by their own merit is an issue, it's the combination of factors together where we begin to see something wrong.

    Honestly Coerthas and Southern Thanalan (if it had only one Aetherite) are probably better designed zones when it comes to travel accessibility compared to others, however in the case of Coerthas it's only fault is that Natalan is a sorry excuse for a beastmen stronghold considering what it used to be (see 1.0 Natalan).

    Solutions like removing an Aetherite in zones that have multiple (1 Aetherite per zone) and possibly scaling the cost of teleports in relation to frequency (the more often you teleport the more it costs until a reset back to base cost) would probably help the situation greatly.

    In addition adding more "dangerous" mobs in the world that you would actually have to dismount and deal with rather than shrug off and leash would slow down the general travel time required to get anywhere without severely damaging the game or killing the teleport system altogether.
    (6)

  4. #214
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Another thing that really bugs me, is that the world of Eorzea in my mind doesn't really exist, all I can visualize are a few cities, Mor Dhona and zones I frequent, worst of these visualizations are all disconnected!

    Compare that to other MMOs, where I can visualize which zones connect to which zones, how to travel from one place to another and imagine the gulfs between continents or the mountains up north.

    In short I imagined these as single concrete whole worlds not a bunch of disconnected zones.


    In WOW at least the flying transportation between towns actually flew you over the landscape, in FFXI we traveled so much to reach our camping grounds that we knew which zones connected to which zones and where these zones were in relation to the world map. Because of this I can probably see why I am so unengaged with FFXIV as it is now, sure some instances are fun, frontline and such, but to me it doesn't really feel like a real world. Not a world where I'd have fond memories of after I move on to the next game. Why would I care about a world that just feels unreal? These are all just a bunch of quest givers living in a fantasy themepark after all.


    So yes Yoshi managed to salvage FFXIV, but in a rush to validate its existence, he has squandered any chance to build a truly memorable world that will last. FFXI and WOW are around still, because it had these things, I wonder how long FFXIV will last.
    (5)

  5. #215
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jynx View Post
    It's true you can't please everyone, but there is no data backing you up on saying the "Majority" is pleased, thats a pretty broad term your throwing out there and is outside the scope of people that are willing to pay to play this game. Your pretending you know a unknown.
    Well never heard anyone complain about teleports ever in game, just from a very small amount that are vocal about it on the forums. Also if you count up those who are against the OPs idea, you will see there are more who want it left alone than radically altered. aka majority.
    (2)

  6. #216
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Sapphic View Post
    aka majority.
    Of forum goers, sure (You yourself seem to be using the fact that us "Vocal" people are on the forums as a negative thing so I guess I could use the same argument if you want and we would be in a silly cyclical argument or you can just admit you have no real clue about what the majority of players want, and know what you want) You can pull all the curcumstantial evidence you want to try and pretend you know your in the majority but it's just not possible to know really, so please...stop trying.

    Also as I said when I linked that TED talk, the majority of people don't really know what they want until they experience it themselves, givin that FFXIV is popular with a crowd of gamers that are used to the way things currently are of course they aren't going to be very open for change. If I was to make like you and pull numbers and majority opinions from the thin air, I would say alot of players would actually like the game more if they focused on the open world more than the instanced one and made the game more interesting, removing the teleport system as it is now and replacing it with something else.

    But...I can't do that, so I can just say that I think the game could use for more open world content and the current teleport system hinders any attempt to make the world more vibrant, hunts for example wouldn't be as much of a god damn gong show if the entire server wasn't migrating across the map like a locust swarm that could teleport to farmers fields.

    Monster like Odin and Behemoth could wander the land without being inside a timed FATE bubble.

    There are alot of things you can do when you don't have mass transportation at every single players fingertips.

    I bring alot of points to my argument, you just continue to hammer on that the "Majority" doesn't agree with me, and even if they do I don't care if they don't agree with me I'm free to make suggestions as much as I want.


    --------

    Let me just pose a hypothetical to you.

    What are some of the bad points of removing teleportation entirely, I'll give you a easy one as it's got alot of issue to just AXE the system outright, but let me see what you think would happen.

    Let's leave the duty finder as it is, so you can still que up for a dungeon while you roam the world as long as you have walked to the entrance at least once.

    I wont even try and counter that the game would never have any form of teleportation I'll say that everyone has to RUN everywhere not even chocobo. What are the big problems that arise in this situation, I can think of a few big ones how about you?

    How would these changes affect you on a day to day basis playing the game, theory craft for me I'd like to see if you can come up with something I haven't considered when I suggested that teleportation be changed.
    (7)
    Last edited by Jynx; 07-27-2014 at 03:22 PM.

  7. #217
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Asakura93 View Post
    Quite sure that even without teleports hunts would be a problem as is.
    It only takes a few minutes to be anywhere in the overworld at a moments notice.
    Without it, we wouldn't have a chunk of the server rushing into it at once. I might have even been able to see what I'm fighting half the time.

    Quote Originally Posted by Jynx View Post
    The world should feel alive, as it stands it doesn't it's a backdrop for a lobby system.

    I cannot even begin to tell you how much I agree.
    Over accessibility has ruined what I love about videogames as pseudo formed worlds. It's made them bureaucratic and stale.
    More like tours than worlds. And while tours are nice, they don't hold a candle to the thrill of discovery by your own hand.
    (3)
    Last edited by Gramul; 07-27-2014 at 04:41 PM.

  8. #218
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jynx View Post
    /snip
    Because forcing players to do what they don't want to do is a negative, as I've said before, you don't remove convenience, you give adequate reasons that players would not want to use them to not miss out on things. eg a dynamic and vibrant world. Agree on that most players don't know what they want, neither when they ask for things are they, usually, capable of fully thinking out the ramifications of what would happen if it was implemented.

    Removal of teleports would be a negative and to counter that there would need to be a radical overhaul of many things, primarily the overworld to counter that negative with a positive. Also it wouldn't effect hunts in fact it would amplify the problem as everyone would go from one zone to another depending on the spawn cycle. North thanalan due? Everyone there. Way to stop the zerg of hunt marks is to remove the reason why everyone zergs. eg caps on seals or on the rewards available. Make it 1000 seals or 1 oil/sand and the zerg would diminish as they hit the weekly cap.

    With the expansion they could add zones which have no method to teleport directly too or around.
    (2)

  9. #219
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Make the Chocobo Porter network connected so I can choose where I want to go at any Chocobo Porter in the world and be brought there - and make Chocobo Porters free of charge. That gives people a slow, but free option to get wherever they want, and they can go AFK in the process if they so desire.
    (4)

  10. #220
    Player
    Landsoul's Avatar
    Join Date
    Mar 2012
    Posts
    21
    Character
    Already Banned
    World
    Ragnarok
    Main Class
    Lancer Lv 70
    Yo Yoshi, can you please disable the ability to use mounts it's ruining my experience, i prefer walking than using mounts.
    (3)

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