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  1. #11
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    okay, so, i have evrything fixed, and it works fine, even added swiftcast before fire 3. i made sleep macros for repose/sleep. i realized each macro i make will need fine tuning, wich i can figure out as i make more.

    thank you again for all the help
    (0)

  2. #12
    Player
    Comsix's Avatar
    Join Date
    Mar 2015
    Posts
    6
    Character
    Com Six
    World
    Lamia
    Main Class
    Miner Lv 50

    Marco's

    So why is it when I am looking on utube. reading some website's when you see the macro there using it look's like this
    /ac skill <t>
    /ac skill <t> there is no wait
    (0)

  3. #13
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    It is only repeating a skill, or they don't know how to make macros
    (0)

  4. #14
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    The /wait command only accepts whole seconds. If you do /wait 2.5, it will wait 2 seconds. Please, please, don't macro GCD skills unless there is a very good reason. In the OP, you list one of those really good reasons: you want to inform the party of the skill you're using. In that case, a macro is great. For WHMs, it's nice to tell the party when you're using Raise, Repose, and Stoneskin II. For BLMs, it's nice to announce Sleep. Another very good reason to write a macro is when you want to combine skills like the swiftcast-raise mentioned by someone else, but even that I personally don't agree with.

    Macros are also great for non-combat things, like auto-blacklisting spammers, even those who friend you:
    /flist deny <r>
    /blist add <r>
    And macros are great for crafting as they can automatically run through a rotation for you nearly as fast as you could do it yourself (though about 20% slower overall due to the fact that /wait and <wait.#> only accept whole integers).


    The problem with macros is that normal skills do a thing called "queuing." If a skill's cooldown has 0.5 seconds or less left when you hit it, the skill will glow until the CD is done, and then it will automatically go off. This lets you use skills at full speed regardless of your ping to the server, and it noticeably increases your reaction time and damage. Macros do not queue. They can't, they don't know for sure what you are doing in them so they can't know the CD of the skill you're using. If you hit a macro before your cooldown is up, nothing happens. This adds 0.5-1.5 seconds to your cast times and totally negates any bonus from extra Spell Speed. Queuing is especially important for BLMs, who want to have their next Fire 1 half cast by the time the previous one hits. Timing is incredibly important to BLMs, especially at endgame, and you do not want to get used to doing things in a lazy and suboptimal fashion while leveling. It'll only hurt you later.


    But, to answer your question anyway, what you want to do is use the <wait.#> syntax after a skill that has a cooldown if you want to do something afterward. Remember to use whole seconds, so you'd have to put in <wait.3> after, say, a Blizzard III. If you are macroing attack spells like this, know that it will increase your global cooldown significantly and hamper your ability to react to boss mechanics and MP regen ticks. So, it would be:

    /macroicon "Blizzard III"
    /ac "Blizzard III" <t> <wait.3>
    /ac "Thunder III" <t> <wait.3>
    /ac "Blizzard II" <t> <wait.3>
    /ac "Fire III" <t> <wait.3>

    With this macro, it would take you 12 seconds to cast all four spells. Without this macro, it would likely take you about 9 seconds to cast all four.

    Also, as an aside, why are you casting Blizzard II there? That's a point-blank AoE snare useful for PvP only. Do you mean Blizzard I? Also, you don't want to use Thunder III in the rotation like that - you want Thunder I or Thunder II. III just takes too long to cast. Generally, for single targets as BLM, you want to do: Thunder II/III -> Fire III -> Fire I x5 (using any Firestarter procs after the following Fire I) -> Blizzard III -> Thunder I/II -> Blizzard I (if you used Thunder II, or if the first mana tick came immediately after Blizzard III, or if you have low Spell Speed, or if you didn't have enough mana after Blizzard III to cast Thunder I until the first mana tick, skip this Blizzard I) -> Repeat from Fire III. Also, if you get a Firestarter proc on your 5th Fire I (which should come after Blizzard III is mostly cast - don't interrupt it), definitely cast the Blizzard I, and immediately after, transpose before using Fire III so you spend the Firestarter proc while in Astral Fire I mode instead of Umbral Ice III (much more damage, and the slower cast time is irrelevant due to the Firestarter proc).


    And, to interrupt a macro, there are two ways. One is to run another macro. You can only have one macro running at a time. If you hit a macro while a macro is running, the old one is canceled so the new one can activate. (This is really annoying when you accidentally blacklist an RMT while macro-crafting, interrupting the craft halfway through.) The other is to use the new macro stop text command. I don't recall the exact syntax, but it's something like /macrostop. Personally, I prefer my way of stopping macros: I have an "Abort Macro" macro that just does: /echo ***************** MACRO ABORTED ***************. When I hit the macro, that is displayed in my chat window and any macro that was running stops because I started a new one. /echo messages are only seen by you.
    (0)
    Last edited by Nyalia; 03-21-2015 at 03:41 AM.

  5. #15
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Nyalia View Post
    snip
    I never noticed I put blizzard 2, but on another note, this post is over half a year old when I was leveling blm and still healing, and was a dead thread, linked it for someone who was asking about macros and the posted, bringing it back to the "new post" section

    . I do support macro usage to an extent. If you macro every skill you have in some way, it gets extensive due to animation locks and cool downs that shouldnot be there.

    While leveling, I found it quite useful because that little drop in dps isn't a big deal in dungeons/fates, and it allowed me to focus more on introducing new skills into an already existing rotation/move set, after leveling is done, I don't think that macros should be relied upon because all dps is needed in 50 dungeons, because not everyone, regardless of item level, will provide decent dps. I've seen blm do 80 dps in 100 gear, utterly laughable. While my own blm dps is not too incredibly high, I parsed 375 on a dummy, haven't had a chance to be parse during trials where I wasn't new to it as dps
    (0)

  6. #16
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    I cannot stress what Nyalia said enough. Do not macro your normal abilities like that. Especially if you are at all serious about doing any raiding. It's just bad practice. Macros are great for making things easier on players In a number of ways. As others have said by informing your party when you are doing anything they should know about. It can also be good for cooldowns when playing with a controller. Since you don't have as much hotbar space, you can put multiple CDs in one slot. If you don't put a wait command in between them, you just press it once to activate CD#1 and then do a spell and press the same macro again to activate #2 Since the first one is on CD, it will skip and go to the next action in the macro.
    (0)

  7. #17
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by monochromicorn View Post
    I never noticed I put blizzard 2, but on another note, this post is over half a year old when I was leveling blm and still healing, and was a dead thread, linked it for someone who was asking about macros and the posted, bringing it back to the "new post" section
    Gosh, I hadn't even realised it was that old, lol. Well maybe it will help newer players then.
    (0)

  8. #18
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Whoa, I totally missed the necro. Sorry about that! Someone posted in this thread so it came up in the new posts view. I need to pay closer attention to timestamps...
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #19
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I think I know the answer, but does anyone know how to have more then one macro active at a time. You see I have macros that inform me when said move is off cool down, like this...

    /ac jump
    /wait 30
    /echo jump

    This informs me whe jumo can be reused, so that I don't keep checking my other crossbars ever few seconds. However, I noticed that when I use another, similarly styled macro it cancels the notification. Does anyone have any ideas on how this could be fixed?
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #20
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Eloah View Post
    I think I know the answer, but does anyone know how to have more then one macro active at a time. You see I have macros that inform me when said move is off cool down, like this...

    /ac jump
    /wait 30
    /echo jump

    This informs me whe jumo can be reused, so that I don't keep checking my other crossbars ever few seconds. However, I noticed that when I use another, similarly styled macro it cancels the notification. Does anyone have any ideas on how this could be fixed?
    Nope, that's by design, I believe. I play with a controller as well and I'd go into HUD Layout and activate Hotbar 2 and put skills with long cooldowns on there so you always have them visible, regardless of which crossbar you're on.
    (0)

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