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  1. #11
    Player
    ThomasGallant's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Thomas Gallant
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Barboron View Post
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    Yes please, having to send out invitations to my pity party that happens everytime I fail an overmeld is a pain. it's like dying in a game to a boss fight, and having a really long death cutscene you can't skip, it's interesting the first time, but if you have to go at a boss a few times, it gets annoying. ( keep wanting to hit escape to skip the meld fail animation, but alas...)
    (0)

  2. #12
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Why do you insist on a long grind? It doesn't keep people in the game. Look at XI - talk about a grindfest punishing game that never EVER even HIT a mil subscribers and is barely afloat now. Now look at WoW - you can craft the same item in succession automatically and somehow it didn't break their game. People still play it, a LOT more people than here (cue the WoW haters - but you can't argue with this simple fact).

    Then again, they kept crafting as side jobs so the markets didn't asplode every other day as people level and capped the crafts you could learn.
    (1)

  3. #13
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Giantbane View Post
    just remove the damn animation

    Or better yet, redesign the god awful, RNG heavy, non-interactive advanced melding process into something more interactive and less f'ing random. Nothing says "fun" like failing 30 melds at a 6-8% chance to stick it!!!!!!!!
    I just failed over 30 melds at SUPPOSEDLY 24% chance.

    This game percentages are just AWFUL LIES, it is disgusting.

    I also failed 3 times in a row to desynth 3 different items with SUPPOSEDLY 86% chance. Lv70 crafted items. With 3 materias.

    This is ridiculous, it is MORE OBVIOUS THAN EVER that the RNG this game has is completely broken.

    Devs should be ashamed of having such stupid systems in place.

    Then they come and say "ow we are not gonna change that because it would be unfair with other ppl who already suffered, it's working as intended".

    B/s. To remove bees from AK and nerf fights with Echo, the devs do all they can. What about the people who had to deal with it before? This is not unfair?
    (1)
    Last edited by aerolol; 07-28-2014 at 02:39 PM.

  4. #14
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Grekumah View Post
    The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
    Sure, but try that with several hundred fish or even 50 - 80 gear items which you're crafting and braking a few times in a row ... thousand times a "nothing" isn't unforunatelly nothing ...
    (1)

  5. #15
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Yurimi View Post
    The ammount of time to desynth an item MIGHT be short but when I have to sit there for 45mins after fishing for a couple hours desynthing 600 fish 1 by 1 its rather boring tiresome repetative and honestly for filler content used to pad out current content instead of generating new fresh fun content for crafters I guess its about right.
    Don't like it, don't do it.

    EDIT: If you really sat and fished up 600 fish you can't really complain about the "repetitiveness" of desynth..... Fishing is just as repetitive, and takes far longer per catch than it takes to desynth that same fish
    (1)
    Last edited by Mayoyama; 07-28-2014 at 06:28 PM.

  6. #16
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by aerolol View Post
    I just failed over 30 melds at SUPPOSEDLY 24% chance.

    This game percentages are just AWFUL LIES, it is disgusting.

    I also failed 3 times in a row to desynth 3 different items with SUPPOSEDLY 86% chance. Lv70 crafted items. With 3 materias.

    This is ridiculous, it is MORE OBVIOUS THAN EVER that the RNG this game has is completely broken.

    Devs should be ashamed of having such stupid systems in place.

    Then they come and say "ow we are not gonna change that because it would be unfair with other ppl who already suffered, it's working as intended".
    This pretty much summarizes how 95% of the playerbase feels about the RNG. Why they insisted on keeping that godawful system from days of old is beyond me. I don't care how much recoding it would take, it'd be worth it for everyone concerned. Less complaints from us, less headache for them.

    In what universe does 98% of any success rate mean that it should fail to produce what you expected MOST OF THE TIME.
    (2)
    Last edited by Dallie; 07-28-2014 at 08:38 PM.

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