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  1. #1
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Grekumah View Post
    Greetings,

    At this time there are no plans to introduce any type of “Quick Desynthesis” feature that would automatically desynthesize items in repetition. The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    (15)

  2. #2
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Quote Originally Posted by Barboron View Post
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    Sweet jesus, yes please. The animation after failing a meld is the most annoying thing in this entire game.
    (5)

  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Billzey View Post
    Sweet jesus, yes please. The animation after failing a meld is the most annoying thing in this entire game.
    just remove the damn animation

    Or better yet, redesign the god awful, RNG heavy, non-interactive advanced melding process into something more interactive and less f'ing random. Nothing says "fun" like failing 30 melds at a 6-8% chance to stick it!!!!!!!!
    (3)

  4. #4
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Giantbane View Post
    just remove the damn animation

    Or better yet, redesign the god awful, RNG heavy, non-interactive advanced melding process into something more interactive and less f'ing random. Nothing says "fun" like failing 30 melds at a 6-8% chance to stick it!!!!!!!!
    I just failed over 30 melds at SUPPOSEDLY 24% chance.

    This game percentages are just AWFUL LIES, it is disgusting.

    I also failed 3 times in a row to desynth 3 different items with SUPPOSEDLY 86% chance. Lv70 crafted items. With 3 materias.

    This is ridiculous, it is MORE OBVIOUS THAN EVER that the RNG this game has is completely broken.

    Devs should be ashamed of having such stupid systems in place.

    Then they come and say "ow we are not gonna change that because it would be unfair with other ppl who already suffered, it's working as intended".

    B/s. To remove bees from AK and nerf fights with Echo, the devs do all they can. What about the people who had to deal with it before? This is not unfair?
    (1)
    Last edited by aerolol; 07-28-2014 at 02:39 PM.

  5. #5
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by aerolol View Post
    I just failed over 30 melds at SUPPOSEDLY 24% chance.

    This game percentages are just AWFUL LIES, it is disgusting.

    I also failed 3 times in a row to desynth 3 different items with SUPPOSEDLY 86% chance. Lv70 crafted items. With 3 materias.

    This is ridiculous, it is MORE OBVIOUS THAN EVER that the RNG this game has is completely broken.

    Devs should be ashamed of having such stupid systems in place.

    Then they come and say "ow we are not gonna change that because it would be unfair with other ppl who already suffered, it's working as intended".
    This pretty much summarizes how 95% of the playerbase feels about the RNG. Why they insisted on keeping that godawful system from days of old is beyond me. I don't care how much recoding it would take, it'd be worth it for everyone concerned. Less complaints from us, less headache for them.

    In what universe does 98% of any success rate mean that it should fail to produce what you expected MOST OF THE TIME.
    (2)
    Last edited by Dallie; 07-28-2014 at 08:38 PM.

  6. #6
    Player
    ThomasGallant's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Thomas Gallant
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Barboron View Post
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    Yes please, having to send out invitations to my pity party that happens everytime I fail an overmeld is a pain. it's like dying in a game to a boss fight, and having a really long death cutscene you can't skip, it's interesting the first time, but if you have to go at a boss a few times, it gets annoying. ( keep wanting to hit escape to skip the meld fail animation, but alas...)
    (0)