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  1. #1
    Player
    Yotsu's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Natsuki Shinohara
    World
    Cerberus
    Main Class
    Arcanist Lv 93

    Quick Desynthesis

    (Sorry if this already exists. :S)

    Can we have this?

    As a fisher i'd love to desynth most of my fish after a longer session but i just cba to desynth 5+ stacks of fish everytime :/
    (4)

  2. #2
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Yeah - was thinking ther same after desynthing 6.5K of fish ...
    (0)

  3. #3
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Yes, what would you suggest for the rest of the DoH where the items cannot be stacked like fish? You suggestion gives an unfair advantage to one class over the others.
    (0)

  4. #4
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    What does stacking have to do with anything? I wouldn't mind a quick desynth for those 20 hats I make at a time.
    (1)

  5. #5
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Greetings,

    At this time there are no plans to introduce any type of “Quick Desynthesis” feature that would automatically desynthesize items in repetition. The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
    (21)
    Colby "Grekumah" Casaccia - Community Team

  6. #6
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Grekumah View Post
    Greetings,

    At this time there are no plans to introduce any type of “Quick Desynthesis” feature that would automatically desynthesize items in repetition. The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    (15)

  7. #7
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Quote Originally Posted by Barboron View Post
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    Sweet jesus, yes please. The animation after failing a meld is the most annoying thing in this entire game.
    (5)

  8. #8
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Billzey View Post
    Sweet jesus, yes please. The animation after failing a meld is the most annoying thing in this entire game.
    just remove the damn animation

    Or better yet, redesign the god awful, RNG heavy, non-interactive advanced melding process into something more interactive and less f'ing random. Nothing says "fun" like failing 30 melds at a 6-8% chance to stick it!!!!!!!!
    (3)

  9. #9
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Giantbane View Post
    just remove the damn animation

    Or better yet, redesign the god awful, RNG heavy, non-interactive advanced melding process into something more interactive and less f'ing random. Nothing says "fun" like failing 30 melds at a 6-8% chance to stick it!!!!!!!!
    I just failed over 30 melds at SUPPOSEDLY 24% chance.

    This game percentages are just AWFUL LIES, it is disgusting.

    I also failed 3 times in a row to desynth 3 different items with SUPPOSEDLY 86% chance. Lv70 crafted items. With 3 materias.

    This is ridiculous, it is MORE OBVIOUS THAN EVER that the RNG this game has is completely broken.

    Devs should be ashamed of having such stupid systems in place.

    Then they come and say "ow we are not gonna change that because it would be unfair with other ppl who already suffered, it's working as intended".

    B/s. To remove bees from AK and nerf fights with Echo, the devs do all they can. What about the people who had to deal with it before? This is not unfair?
    (1)
    Last edited by aerolol; 07-28-2014 at 02:39 PM.

  10. #10
    Player
    ThomasGallant's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Thomas Gallant
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Barboron View Post
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    Yes please, having to send out invitations to my pity party that happens everytime I fail an overmeld is a pain. it's like dying in a game to a boss fight, and having a really long death cutscene you can't skip, it's interesting the first time, but if you have to go at a boss a few times, it gets annoying. ( keep wanting to hit escape to skip the meld fail animation, but alas...)
    (0)

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