(Sorry if this already exists. :S)
Can we have this?
As a fisher i'd love to desynth most of my fish after a longer session but i just cba to desynth 5+ stacks of fish everytime :/
(Sorry if this already exists. :S)
Can we have this?
As a fisher i'd love to desynth most of my fish after a longer session but i just cba to desynth 5+ stacks of fish everytime :/
Yeah - was thinking ther same after desynthing 6.5K of fish ...
Yes, what would you suggest for the rest of the DoH where the items cannot be stacked like fish? You suggestion gives an unfair advantage to one class over the others.
What does stacking have to do with anything? I wouldn't mind a quick desynth for those 20 hats I make at a time.
Greetings,
At this time there are no plans to introduce any type of “Quick Desynthesis” feature that would automatically desynthesize items in repetition. The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
Colby "Grekumah" Casaccia - Community Team
Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
Sweet jesus, yes please. The animation after failing a meld is the most annoying thing in this entire game.
Can we get a different animation? Right now the animation to desynth, self repair and break down into materia are all exactly the same. When I repair in a dungeon, it makes it look like I'm being a jerk and spiritbonding and breaking materia down, it's embarrassing sometimes.
just remove the damn animation
Or better yet, redesign the god awful, RNG heavy, non-interactive advanced melding process into something more interactive and less f'ing random. Nothing says "fun" like failing 30 melds at a 6-8% chance to stick it!!!!!!!!
The ammount of time to desynth an item MIGHT be short but when I have to sit there for 45mins after fishing for a couple hours desynthing 600 fish 1 by 1 its rather boring tiresome repetative and honestly for filler content used to pad out current content instead of generating new fresh fun content for crafters I guess its about right.
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