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  1. #1
    Player

    Join Date
    Sep 2013
    Posts
    81

    Quick Desynthesis

    (Sorry if this already exists. :S)

    Can we have this?

    As a fisher i'd love to desynth most of my fish after a longer session but i just cba to desynth 5+ stacks of fish everytime :/
    (4)

  2. #2
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Yeah - was thinking ther same after desynthing 6.5K of fish ...
    (0)

  3. #3
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Yes, what would you suggest for the rest of the DoH where the items cannot be stacked like fish? You suggestion gives an unfair advantage to one class over the others.
    (0)

  4. #4
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    What does stacking have to do with anything? I wouldn't mind a quick desynth for those 20 hats I make at a time.
    (1)

  5. #5
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Greetings,

    At this time there are no plans to introduce any type of “Quick Desynthesis” feature that would automatically desynthesize items in repetition. The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
    (21)
    Colby "Grekumah" Casaccia - Community Team

  6. #6
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Grekumah View Post
    Greetings,

    At this time there are no plans to introduce any type of “Quick Desynthesis” feature that would automatically desynthesize items in repetition. The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    (15)

  7. #7
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Quote Originally Posted by Barboron View Post
    Can we at least get a decrease in animation length when a meld fails? The animation just feels so long relative to other animations and it's so demoralising which is like rubbing salt in the wound when you have to wait to try again.
    Sweet jesus, yes please. The animation after failing a meld is the most annoying thing in this entire game.
    (5)

  8. #8
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Grekumah View Post
    Greetings,

    At this time there are no plans to introduce any type of “Quick Desynthesis” feature that would automatically desynthesize items in repetition. The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
    Can we get a different animation? Right now the animation to desynth, self repair and break down into materia are all exactly the same. When I repair in a dungeon, it makes it look like I'm being a jerk and spiritbonding and breaking materia down, it's embarrassing sometimes.
    (5)

  9. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Billzey View Post
    Sweet jesus, yes please. The animation after failing a meld is the most annoying thing in this entire game.
    just remove the damn animation

    Or better yet, redesign the god awful, RNG heavy, non-interactive advanced melding process into something more interactive and less f'ing random. Nothing says "fun" like failing 30 melds at a 6-8% chance to stick it!!!!!!!!
    (3)

  10. #10
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Grekumah View Post
    Greetings,

    At this time there are no plans to introduce any type of “Quick Desynthesis” feature that would automatically desynthesize items in repetition. The amount of time to desynth an item is quite short, so we'd like players to do these one at a time.
    The ammount of time to desynth an item MIGHT be short but when I have to sit there for 45mins after fishing for a couple hours desynthing 600 fish 1 by 1 its rather boring tiresome repetative and honestly for filler content used to pad out current content instead of generating new fresh fun content for crafters I guess its about right.
    (6)

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