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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100

    Paladin idea for expansion

    Sword Oath is changed so that it is a new stance where the sword is used with two hands, and the shield stays on your back.

    It now increases the damage you receive (compared to the baseline with no oath active) but also greatly increases the damage you output.

    In this stance certain actions are unavailable (shield lob, shield bash, shield swipe) but some new sword arts/techniques become available that can only be used during sword oath.

    New move examples could be a ranged attack like Cloud's blame beam where you bash your sword on the ground and a shockwave travels in a straight line; a new circle slash type move to hit enemies around you like a whirlwind; a new combo starting with fast blade but ending with two new attacks; a new evasive maneuver perhaps. Anyone got ideas?
    (3)

  2. #2
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I'd be happy with getting our 1.0 abilities back at the very least.

    Paladin deserves an update at the very least though, especially after Warriors got such a MASSIVE buff before. Paladin is currently one of the weakest jobs out there. It has some uses in endgame raids, but for simple dungeons or anything else it's actually rubbish.
    (7)

  3. #3
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Wouldn't this just basically mean that a paladin's stances can be used to either DPS or tank? It'd make things just a -little- OP for tank swap fights, you'd essentially have an extra DPS half the time...
    (1)

  4. #4
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Brine_Gildchaff View Post
    Wouldn't this just basically mean that a paladin's stances can be used to either DPS or tank? It'd make things just a -little- OP for tank swap fights, you'd essentially have an extra DPS half the time...
    How is that different than a WAR disabling Defiance when not tanking. This would just bring PLD on par when not tanking.

    +1.
    (1)

  5. #5
    Player
    Dude's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Dude Oreno
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Cool Idea and a lot more "Gladiator".
    (0)

  6. #6
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Parz3val View Post
    How is that different than a WAR disabling Defiance when not tanking. This would just bring PLD on par when not tanking.

    +1.
    Disabling Defiance takes away the Wrath mechanic and a lot of the associated moves, and it doesn't do anything to your damage. The OP is talking about making Sword Oath buff your baseline damage output. Disabling Defiance is more equivalent to just turning off Shield Oath.
    (2)

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Just add a healer stance. Something like this;

    Reduce attack damage and damage taken by 10%, Increase healing potency of spells cast on you and by you by 25%, Raise can be cast in battle when under stance.

    Also, a war off-defiance is going much better regardless of the benefits of wrath stacks. A 10% crit increase is useless when you deal 25% less dmg
    (0)
    Last edited by Marxam; 07-24-2014 at 06:37 AM.

  8. #8
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Marxam View Post
    JAlso, a war off-defiance is going much better regardless of the benefits of wrath stacks. A 10% crit increase is useless when you deal 25% less dmg
    I won't dispute this, but if you're not in Defiance you lose access to a LOT of your warrior attacks, like Inner Beast. I admit I don't play WAR, but is that really an insignificant loss?
    (0)

  9. #9
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Brine_Gildchaff View Post
    I won't dispute this, but if you're not in Defiance you lose access to a LOT of your warrior attacks, like Inner Beast. I admit I don't play WAR, but is that really an insignificant loss?
    I played war since 2.0 launch and its generally seen that if you see a war in full parties (2 tanks) with only str accessories on and off-defiance then he is most likely to dps. Moves like Inner Beast and Steel Cyclone don't matter since you're not tanking, hence, you don't need the damage mitigation of Inner Beast and don't need to be taking hate from your mt. I'm the off tank, full str, in t9 and I'm constantly avg 255-270 (depends on how luck I get with crits). The only times I go into defiance is for ghosts n golems.
    (0)

  10. #10
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,264
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The trouble with this is SE would have to go back and create whole new sword animations for GLA/PLD to do this, as well as having to recode the shield to remain on the player's back while the sword is drawn (as at the moment it's coded to be used mutually with the shield), a lot of time and effort that quite frankly could be better spent designing new classes.

    Besides, this would conflict with the very description of GLA, where the class is specifically mentioned as being one-handed, and that some GLAs' 'like to keep their off hand free to focus on their sword arm', thus making two-handing swords contradictory.

    Instead I think SE would be more likely to create a whole new 2-handed weapon type, either for GLA/PLD itself (as in, great swords), or else have it as a whole new class, which seems to be the popular choice.
    (1)

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