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  1. #1
    Player
    xxAtticusxx's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    K'aio Tia
    World
    Omega
    Main Class
    White Mage Lv 80
    The biggest issue with atma is that SE originally said they wanted to make relic progression difficult, and that not everyone will have the top tier relic. However, tedium is not synonymous with difficulty, and that's exactly what the atma grind is: tedious.
    (7)

  2. #2
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I think the drop chance should increase slightly with each completed FATE until the atma drops. This would help eliminate the brutal bad luck streaks players often have.
    (7)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Great idea Atticus.

    Agreed that the Atma grind is horrendous (even though I have my Novus), and besides general "grind complaints," another issue is that FEWER people are doing FATEs, which means it takes even longer for those working on their Atma stones to get them (and some FATEs just aren't soloable). Here are 2 other ideas for Fixes to the Atma grind brought up a few months ago when it started:

    1. Increase Percentage(%) Chance for Atma Stone drop for Every FATE in the Zone you've Completed, Until it Finally Drops.

    Let's say the starting % Drop Rate is 1%. If you do a FATE and nothing drops, Square should add, say, +1% to your chance, so the NEXT FATE you do now has 2% chance. So at the most, you'd have to do 99 FATEs in the zone (+1% x 99 tries) to finally get your Atma Stone (if you had the worst luck).

    This allows Yoshi P to keep that "Random Number Generator" / "Lottery" feel and grind (ugh), while providing a safety (and sanity) net for Players. So if you have bad luck, at least eventually you'll get the Atma to drop within a reasonable amount of time. The Actual # can be balanced to whatever feels fair (+2%, +5%, etc.).

    2. Allow Any Player with an Atma, Animus or Novus version of the Weapon doing FATEs to still get a chance at Atma Drops.

    This will *increase* the number of Players participating in FATEs around the world, since Animus / Novus players will want to farm for Alexandrite drop chances, *and* can work on their 2nd, 3rd+ Jobs' Atma Stones.

    It's a Win-Win for everyone, and brings people back to doing FATEs a bit more than it is now.

    Thanks.
    (2)

  4. #4
    Player
    Dragoon4life's Avatar
    Join Date
    Apr 2014
    Posts
    275
    Character
    Drako Redwyne
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    SE isn't going to change ATMA farming, as far as I know SE wants it to continue being a pain in the ass grind. Your Idea is great but there have been multipule "good ideas" thrown around. I just wish there was linear progression instead of luck.

    ATMA FARMING SUX and I don't think SE cares.
    (0)

  5. #5
    Player
    Pixi's Avatar
    Join Date
    May 2012
    Posts
    37
    Character
    Pixi Dust
    World
    Excalibur
    Main Class
    Weaver Lv 50
    Quote Originally Posted by xxAtticusxx View Post
    The biggest issue with atma is that SE originally said they wanted to make relic progression difficult, and that not everyone will have the top tier relic. However, tedium is not synonymous with difficulty, and that's exactly what the atma grind is: tedious.
    But isn't that really the only way to make it *difficult* without requiring some sort of raid-based progression?

    I guess their plan worked. I find the grind to be tedious and not fun, and have had difficulty in trying to motivate myself to actually bother with the grind.
    (2)

  6. #6
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by xxAtticusxx View Post
    The biggest issue with atma is that SE originally said they wanted to make relic progression difficult, and that not everyone will have the top tier relic. However, tedium is not synonymous with difficulty, and that's exactly what the atma grind is: tedious.
    Not to mention boring. The difficulty lies in the commitment I am struggling to give with this thing.
    Plus I see less people in area's farming FATE's so it's going to get harder for new comers or people who waited too long and the grind will be longer than it use to be
    because of lack of the people.
    (2)

  7. #7
    Player
    SnaggleFox's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Snaggle Fox
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I started the Atma grind last night. Got 4 in 30 minutes then went to sleep.
    (0)

  8. #8
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SnaggleFox View Post
    I started the Atma grind last night. Got 4 in 30 minutes then went to sleep.
    Thats cute. I got 4 in 30 days.
    (12)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  9. #9
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by HumsterMKX View Post
    Thats cute. I got 4 in 30 days.
    Did you only do one fate a day? o_O
    (2)

  10. #10
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    358
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Exstal View Post
    Did you only do one fate a day? o_O
    Not everyone can afford a virgin to sacrifice to the RNG gods.
    (4)

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