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  1. #11
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Do we really need hard modes of already exisiting content for everything? It's just lazy game design. Just give us some real new content.
    (1)

  2. #12
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Alukah View Post
    You first have to understand why savage mode coil exists. They didn't make any changes, savage mode was already there ready for use, it was just discarded in favor of the current second coil, a savage CT or ST would require actual planning and developing, with so much upcoming content I doubt they will spend resources on that.
    Actually the reason CT1 was delayed from release to 2.1 was precisely because the original version they created was far too difficult for PUGs and would require too much co-ordination from a full 24-man alliance. A 'savage' version of CT1 was most certainly created and discarded much like savage coil.
    (3)

  3. #13
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    OP it sounds interesting, but it also sounds like hell.
    (0)

  4. #14
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alberel View Post
    Actually the reason CT1 was delayed from release to 2.1 was precisely because the original version they created was far too difficult for PUGs and would require too much co-ordination from a full 24-man alliance. A 'savage' version of CT1 was most certainly created and discarded much like savage coil.
    But do you know for a fact they kept the old version?
    (0)

  5. #15
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Spirit-bonders in savage mode CT? That would piss people off more than it does in Syrcus Tower now.
    (0)

  6. #16
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Lyn View Post
    Too bad Yoshida already said that they don't have any plans for this.
    Plans can never change? This would be a good idea that would take minimal developmental work.
    (0)

  7. #17
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,789
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alberel View Post
    Actually the reason CT1 was delayed from release to 2.1 was precisely because the original version they created was far too difficult for PUGs and would require too much co-ordination from a full 24-man alliance. A 'savage' version of CT1 was most certainly created and discarded much like savage coil.
    the only thing they changed (at least for CT1) was instead of just at atomos you had to stand on pads you had to do it the whole time.
    (0)

  8. #18
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Crystal and Syrcus Tower are casual content. They aren't designed to be difficult, so it would take a lot of work to make Savage mode. Not worth it.

    BCOB was already designed to be tough, so it's not that hard to throw balance out the window and just crank up enemy stats.

    Think about it from the opposite perspective. FFXIV intended Echo to make BCOB and EX primals easier ... but Echo is mostly a failure because mechanics are too tough.
    So, it's hard to make easy dungeons tough, and it's hard to make tough dungeons easy. It's much easier to make an easy dungeon a bit easier, or a tough dungeon a bit harder.
    (0)

  9. #19
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Maybe, if they scale it down to just an 8 man raid. I understand that 24 man raid will be implemented and there's a better chance of possibly getting 24 good players together, but at the same time, the chances of that are very low. Its hard enough just to find 24 people in general. So maybe if the savage difficulty is only for 8 man groups, why not?
    (0)

  10. #20
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Enough recycling. Allocate development time to something entirely new please.
    (0)

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