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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ChaozK View Post
    I think you are underestimating the hitbox of doomspike. I dont have any problems hitting 10+ mob pulls like in brayflox at all. Its size is very generous really.
    Not talking about Doomspike, it's getting HT to combo RoT that can be problematic, it depends on the size and abilities of the pulled mob. It's a thought process (see: process of elimination) more than anything else, based on the current situation.
    (0)
    Last edited by whiskeybravo; 07-25-2014 at 01:44 AM.

  2. #12
    Player
    Lucael_Shikaree's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    68
    Character
    Lucael Shikaree
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Darksword View Post
    The specific example I'd give is Conflags or Slugs on Amon.
    As Whiskey said those are two different scenarios. Preparing Impulse Drive on the "main" and apply Disembowel is a good way to start on Coil-type add like in T5 and T8. Depending on the add hp you may want to add Chaos Thrust as well. Using your "Jump" CD if up is the basic of burst strategy as well.

    About Amon's slugs, it's all different because of their low hp. You can use Spineshatter and Dragonfire Dive to cover the distance "gap" and stun with the first one at the same time. Since the first two slugs are basically at the beginning of the fight I usually hold down those two jumps for them and then continue/start the TTT combo. If I remember well with my rotation one of them spawn just at the same time I have a Full Thrust ready.
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    Last edited by Lucael_Shikaree; 07-25-2014 at 01:44 AM.

  3. #13
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Not talking about Doomspike, it's getting HT to combo RoT that can be problematic. It's a thought process more than anything else, based on the current situation.
    That is certainly somewhat problematic i agree. You can ease it up a bit by using leg sweep and spineshatter dive to keep the mobs from rotating but really, there shouldnt be much need to go for something else than HT-RoT-Doomspike spam.
    (0)

  4. #14
    Player
    Lucael_Shikaree's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    68
    Character
    Lucael Shikaree
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ChaozK View Post
    That is certainly somewhat problematic i agree. You can ease it up a bit by using leg sweep and spineshatter dive to keep the mobs from rotating but really, there shouldnt be much need to go for something else than HT-RoT-Doomspike spam.
    The problem is that the stun effect from Leg Sweep it's a bit delayed on a "rotating" monster, I think cause of the server lag or something. So even if you use it on him the stun will take a second or less before be really effective allowing the monster to move a bit and maybe losing the HT. In a solo scenario you can correct this, on big pulls when things get messy you need better timing. Sometimes I use Leg Sweep on one mob of the group before arriving to the camp for a easy HT, but this mess up the aggro and if you got a sleepy tank can be annoying.
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  5. #15
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Back to the OP, your question is burning down a single add. The key factor to understand is how long the add is going to live for. If it is only 15 secs then it's best to HT-ID-DIS-TTT while weaving in off global cool downs. Notice there is no Chaos thrust, because the mob won't live long enough to utilize all the ticks and getting the full potency of the TTT rotation is better than HT-ID-DIS-CT-True-Vorpal.

    If the mob were to live for 20secs then you'd want to do HT-PH-ID-DIS-CT-TTT. You add in the Ph and the CT cause you can get the full ticks of PH and the potency and couple ticks of CT is better than only getting an extra True -> Vorpal at the end of TTT rotation
    (0)
    Friends don't let friends Dragoon

  6. #16
    Quote Originally Posted by Darksword View Post
    The specific example I'd give is Conflags or Slugs on Amon.
    Conflags is like make sur Chaos thrust + phlebo are runnin in a fashion that you dont have to refresh them when conflag is up and simply do impulse drive on twin, then disembowell + chaos thrust + phlebo on the conflag
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