The specific example I'd give is Conflags or Slugs on Amon.
The specific example I'd give is Conflags or Slugs on Amon.
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Slugs on Amon can be stunned, so be sure to help with that if tank can't. For those just straight TTT should do.
Conflags are a bit trickier. The DRG rotation lines up very well for them, however. It will take some practice but it's possible to get all your DoTs on Twin, as she turns for a fireball reapply HT (you should be standing at her rear unless you yourself get the fireball), then when she turns back, Impulse Drive (conflag spawn) Disembowel on Conflag, (B4B if needed for fast conflag), then TTT while using jumps and stuff. If its a conflag that gets fed a fireball, and you are selected to feed the fireball, you have a couple of seconds to get at least one or possibly both DoTs on the conflag which will help bring it down while stunned.
Last edited by whiskeybravo; 07-25-2014 at 01:27 AM.

As Whiskey said those are two different scenarios. Preparing Impulse Drive on the "main" and apply Disembowel is a good way to start on Coil-type add like in T5 and T8. Depending on the add hp you may want to add Chaos Thrust as well. Using your "Jump" CD if up is the basic of burst strategy as well.
About Amon's slugs, it's all different because of their low hp. You can use Spineshatter and Dragonfire Dive to cover the distance "gap" and stun with the first one at the same time. Since the first two slugs are basically at the beginning of the fight I usually hold down those two jumps for them and then continue/start the TTT combo. If I remember well with my rotation one of them spawn just at the same time I have a Full Thrust ready.
Last edited by Lucael_Shikaree; 07-25-2014 at 01:44 AM.
Conflags is like make sur Chaos thrust + phlebo are runnin in a fashion that you dont have to refresh them when conflag is up and simply do impulse drive on twin, then disembowell + chaos thrust + phlebo on the conflag
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