Seems like a complaint from people who just can't keep up with the new content thus falling behind in ilvl.
Seems like a complaint from people who just can't keep up with the new content thus falling behind in ilvl.
Umm... wut?
The three new dungeons take a day to complete.
Syrcus Tower is 40m.
Second Coil takes the longest, but you just end up getting loot from one location, heck just 4 bosses.
The rest of the gear is gained from the same vendor who some how has Eorzeas supply of the only good loot besides High Allagan. This doesn't even scratch the problem that gear really has no interesting meaning besides ilvl and accuracy (the only meaningful stat).
I'd rather see my character continue to grow in strength than having 15 other item choices thrown at me that swap one stat for another.
ilvl = resume and application lol.
PF and DF will have a certain required "ilvl" to be able to be accepted into the party/ instance.
Then after getting in you are then assessed by ppl looking at your stats. High ilvl = brownie points as most ppl base their usefullness on ilvl.
Skill is left out of the equation as ppl assume you're either good or bad.
Yes you're all so smart and sagely you want A Realm Reborn Reborn. I'm sure the game could sustain that.
Well for the masks I think that's probably just as much the effects as the stats, that's a little like pointing to the Orb of Deception and stating that WoW too has gear people seek 9 years afterward. Definitely I'm not disagreeing with you EQ 1 had a ton of horizontal progression, but pointing to a Clicky and Twink Item as 20 expansions of horizontal progression falls a little short. Unless the Barbarian mask is still BiS for rogues or something.
The constant desire to argue horizontal progression as a no-thought required panacea to all that ails us is just really tiresome. As are the drawn out comparisons to older games that are still 'going strong' thanks to horizontal progression. I mean if there's such a great horizontal progression MMO market out there why not play those games you keep using as examples?
Last edited by Worm; 07-25-2014 at 07:17 AM.
Sorry, I honestly can't tell sometimes with the stuff I read on here. I'm sure somewhere someone is earnestly suggesting they take the game offline for retooling.
The real answer is just having an item level curve that isn't a total joke. In 2.0, the actual content variety wasn't great, but Philosophy took time to get which meant using all the i60 gear you found lying around as a stopgap was actually pretty useful for something. Now, Myth flows like water so all our 'stopgap' PvE gear and content is basically irrelevant except as their ability to be generators for soldiery tomes.
I actually like how the new dungeon roulette system works and the general breadth of stuff there is to actually do in 2.3 for i90-i100 progress (PvP, Roulettes, ST,) but too much stuff drops gear that's irrelevant on day of release (latest pack of Expert dungeons giving i80 when i90 is the standard,) and to much stuff hasn't been properly given 'legacy' status (while High-level dungeons give a decent packet of inflated myth, the rewards for the very difficult classic extreme primals and their i90 gear still aren't worth the time and skill investment, and the myth / hour for a Labyrinth of the Ancients queue much less doing the content itself is *atrocious*.)
The solution is to either make the next set of Myth items require a little bit of effort to get, OR to put whatever dungeons drop at the actual level of Myth items because i60/i80-style stopgaps just won't be that relevant any more if Myth keeps flowing like it does. And for the love of god, make legacied content actually somewhat time/myth efficient.
Last edited by Krr; 07-25-2014 at 07:52 AM.
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