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  1. #39
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    The real answer is just having an item level curve that isn't a total joke. In 2.0, the actual content variety wasn't great, but Philosophy took time to get which meant using all the i60 gear you found lying around as a stopgap was actually pretty useful for something. Now, Myth flows like water so all our 'stopgap' PvE gear and content is basically irrelevant except as their ability to be generators for soldiery tomes.

    I actually like how the new dungeon roulette system works and the general breadth of stuff there is to actually do in 2.3 for i90-i100 progress (PvP, Roulettes, ST,) but too much stuff drops gear that's irrelevant on day of release (latest pack of Expert dungeons giving i80 when i90 is the standard,) and to much stuff hasn't been properly given 'legacy' status (while High-level dungeons give a decent packet of inflated myth, the rewards for the very difficult classic extreme primals and their i90 gear still aren't worth the time and skill investment, and the myth / hour for a Labyrinth of the Ancients queue much less doing the content itself is *atrocious*.)

    The solution is to either make the next set of Myth items require a little bit of effort to get, OR to put whatever dungeons drop at the actual level of Myth items because i60/i80-style stopgaps just won't be that relevant any more if Myth keeps flowing like it does. And for the love of god, make legacied content actually somewhat time/myth efficient.
    (0)
    Last edited by Krr; 07-25-2014 at 07:52 AM.