Mmmm... Fungi Tunic is still used TODAY as a twink item and still sells for A LOT. CoF was used well into Luclin if not beyond, plus it was tradable so it was always worth a ton of pp. Items like the fungi tunic and the clicky masks were always hugely in demand, and kept old items relevant for years (literally...what...20 expansions later people are still camping the DE mask in Lower Guk).
The point is that the itemization is boring as HELL in this game. Nothing even gives the illusion that making choices on different pieces of similar iLVL gear matter a whole lot, besides accuracy for tanks and DPS.
Min/Maxing and theorycrafting blow-hards aside, crit/det/sksp/spsp is all whatever, it all absolutely pales in comparison to raw str/dex/mnd/int.
What we need is for accessories to no longer have primary stats on them, but instead an eclectic mix of secondary stats. Like Ifrit's Bangle of Striking or whatever would be +0str +5acc +60det, while Garuda's would be like +0str +10acc +10crit +10det +10sksp +3vit.
Something interesting, and MORE loot. Diablo it if you have to, randomize each base accessory with "Sparkling" Inferno Bangle of Fending that would be +0vit +25pry +2%HPregen +5pie, whereas the "Gleaming" Inferno Bangle of Fending would be +0vit +25pry +2%HPregen +5mnd. Then a 1% drop of "Fiery" Inferno Bangle that would be +20fire resist +15pry/crit/det/sksp/spsp/acc +3%HPregen +2vit/str/dex/mnd/pie/int.
Right now the only motivation I remotely have in terms of gearing is to increase my iLVL and keep my accur up for coil. Its not that I don't care about experimenting with different builds, its just that doing it is soooo boring that its tedius, there is no apparent specialization in items.
Then again...with this game only having 13 gear slots and the way it runs it might be too hard to implement this without making it too easy to exploit.
I dunno.../rant off. I have been playing P99 lately and it makes me miss the unique itemization...