It's a little funny to see everyone nodding sagely while suggesting an MMO uproot it's current system and completely replace it.
It's a little funny to see everyone nodding sagely while suggesting an MMO uproot it's current system and completely replace it.
So? WoW was also successful and people scream bloody murder when anything from that game gets implemented. Double Standard much?
You at like that's a bad thing. The longer the content gap is the more relevant the current content becomes
Maybe it's because sages are wise. After all SE already uprooted and replaced XIV's system and look how well that turned out![]()
While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.
Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.
Their retention rate is terrible on all levels of play but everyone who plays MMOs has likely tried it at least once. Not a bad money making model but it is quickly ruining the genre. The same way graphical advancements in general have hurt console games more than they have helped (remember when console games took 50+ hours to finish? Now most games are more like 10)
It is already happening here. There are very few people I used to raid with logging on anymore. The continued success of the game comes from the release of the ps4 version. The developers are awesome guys and gals who do listen to feedback (the constructive stuff and not the rants, which I'm sometimes guilty of), but they probably wouldn't have added atma and hunts if the usual formula was accomplishing the goal to retain end game players.While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.
Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.
Their retention rate is terrible on all levels of play but everyone who plays MMOs has likely tried it at least once. Not a bad money making model but it is quickly ruining the genre. The same way graphical advancements in general have hurt console games more than they have helped (remember when console games took 50+ hours to finish? Now most games are more like 10)
Last edited by Fendred; 07-25-2014 at 05:20 AM.
Their retention rate is fine. They have Patch-Hoppers the same as here, but this idea that somehow WoW ruined mmos when it practically DEFINED then and KEEPS INNOVATING is ridiculous. I get it - you hate WoW, anything to do with WoW and you think that Final Fantasy can do no wrong. However, I cringe whenever I see someone act like that game is somehow "easybake oven" compared to this one. Feel free to link your Heroic Garrosh kill or your Brawler's Guild achievements or even your Arena rating.While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.
Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.
This is a good game - I play it and enjoy it - but WoW is a freaking hard one at high levels of gameplay. There are a lot of good lessons there that SE could learn. They have already implemented some of them to the playerbase's collective delight. Look around you at some of the systems you are just now getting to enjoy. 90%+ of them had already been thought up, tested, implemented, and bugfixed somewhere else.
Go search the wide world of WoW and find how many raiding guilds have been around from MC - Garrosh. Then see how many of the people in those raid teams have been around from MC - Garrosh.Their retention rate is fine. They have Patch-Hoppers the same as here, but this idea that somehow WoW ruined mmos when it practically DEFINED then and KEEPS INNOVATING is ridiculous. I get it - you hate WoW, anything to do with WoW and you think that Final Fantasy can do no wrong. However, I cringe whenever I see someone act like that game is somehow "easybake oven" compared to this one. Feel free to link your Heroic Garrosh kill or your Brawler's Guild achievements or even your Arena rating.
Defined what? MMOs were around for LONG before that game came out and made pandering to the lowest common denominator mainstream. "They don't want to play a MULTIPLAYER game? Oh poor them lets let them solo their way right into raids!"
FFXIV can do no wrong? When did I say this? FFXIV 2.0 is making the same mistakes 90% of MMOs have done since WoW made money. And look at how many of those MMOs lasted more than a year or 2. Easybake oven? No WoW is an easybake oven. FFXIV is little debbies. Don't even have to plug in the easy bake oven to get your snacks.
Arena? Congratz they have a good pvp system? Did I say anything about their pvp? Actually as someone who played original I have said time and time again the one thing WoW did right was their pvp. The high end of the game wasn't bad at all really. Then BC hit and they gave in to every crying 12 year old on the internet.
Because although every serious MMO player has the common sense to know it.. Devs still haven't figured out that "give everyone everything in 20 hours or less!!!!" does not keep players playing.It is already happening here. There are very few people I used to raid with logging on anymore. The continued success of the game comes from the release of the ps4 version. The developers are awesome guys and gals who do listen to feedback (the constructive stuff and not the rants, which I'm sometimes guilty of), but they probably wouldn't have added atma and hunts if the usual formula was accomplishing the goal to retain end game players.
Same here. The only people left who have been around since relaunch that I know are.... 2 people. And they are friends of mine from EQ. We have all raided together for years.
Either your being sarcastic or you play a different game. They THROW top end raid gear at you how is it even possible to fall behind unless you don't play.
Truth.Mmmm... Fungi Tunic is still used TODAY as a twink item and still sells for A LOT. CoF was used well into Luclin if not beyond, plus it was tradable so it was always worth a ton of pp. Items like the fungi tunic and the clicky masks were always hugely in demand, and kept old items relevant for years (literally...what...20 expansions later people are still camping the DE mask in Lower Guk).
It's a trade off that I view as a bad thing only because I'm a long term player. The plus side is that new players joining the game will have a huge variety of tasks that they can complete, all of which is still relevant towards growing their character. The down side is that new content will come in at a much slower pace. Any player that has been playing for a long period of time and is staying up to date with the latest pieces will now have to wait much longer for something new to do. This can cause a lot of issues with retaining players for the long term.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
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