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  1. #1
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Magis View Post
    Why not have players go to different dungeons to mix and match to create a set that are best for certain fights and ok for others. Instead of a generic BiS, have optimal items for different fights.
    I want to start off by saying that I'm 100% in favour of having more choices/horizontal progression but I also want to point out there is a host of problems that come with it as well. No system is perfect. As you pointed out, itemization would need a massive overhaul. If I remember correctly, one of the Live Letters said that would not be explored until expansion.

    Second, lockouts. If you have a separate "BiS" for different fights, you can potentially lock people out of those fights if they don't have said BiS. If they can clear it without BiS, then what is the point of farming up a separate set? That needs to be addressed.

    Finally (since it's the most trivial), space. Those of us who play multiple classes and/or have all crafts/gathers maxed are already tight on armoury space. Carrying around multiple sets for just one class is simply unfeasible unless they give us more space to work with, and given their excuse of server stress, that likely won't happen - for free anyways.
    (4)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lyrinn View Post
    Finally (since it's the most trivial), space. Those of us who play multiple classes and/or have all crafts/gathers maxed are already tight on armoury space. Carrying around multiple sets for just one class is simply unfeasible unless they give us more space to work with, and given their excuse of server stress, that likely won't happen - for free anyways.
    Yeah, the inventory management system needs some changes to accomodate large amounts of gear. They might as well make the armory chest unlimited and let you put any kind of armor or weapons inside of it. We aren't going to vendor our raid sets if they can be used for vanity.
    (1)

  3. #3
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fendred View Post
    Yeah, the inventory management system needs some changes to accomodate large amounts of gear. They might as well make the armory chest unlimited and let you put any kind of armor or weapons inside of it. We aren't going to vendor our raid sets if they can be used for vanity.
    The gear for the game can stay the same just use a different type of materia system were crafters can open slots for end game gear and make it to were the materia is detachable but at a certain stage like relic materia and have a preset materia armory feature to save different sets by click of button you have a differnt build no new gear required just the effort we have with the current system of course this is a vague example more indepth would be required for something like this just a thought.
    (0)