Quote Originally Posted by Tupsi View Post
It's a bad idea to play an MMORPG. Let me ask you as a question:

Do people largely accept you going into Primal X or Coil 1/2 undergeared? Hm? No? Well then, there's no difference. People already require you to have certain pieces or they'll want you out, that won't change just because of other gear addition lol. Meeting requirements is a standard of any kind of raiding in MMOs, that hasn't changed.
I've been playing MMOs since EQ1. All that time have come to conclusion that choice is an illusion. By making it require exact pieces of gear amongst a myriad of choices adds more limitations than options. Let's use FFXI as an example. on paper the options are hugely varied, in what job combinations you could have, what gear you could have, but that was an illusion enforced by the player base. You needed a certaiin job/sub job combo with specific gear more often than not, otherwise GTFO for someone who does. Grinding hours upon hours upon months for a specific item did not add any form of "complexity" it added another timesink.

Gear needed for Ilvl requirements is accesible by everyone. Which is one reason it's more succesful than FFXI.

Accesibility is the key to a succesful MMO in this time.

I stated that adding more options to gear with choice of secondary stas I would be fine with, adding specific gear for specific fights and/or abilities, newp.